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Devlogs

Release Version Update

Pilgrim's Peril
A browser game made in HTML5

This update brings in all the mechanics and changes needed for me to consider the game feature complete. Treasures can now be sold mid-run in emergencies for some gold, and high scores now feature a cumulative total as well as progressive ranks to attain. The full version also features Super GB support, with a custom border and palettes, statistic tracking across all runs and many more player icons to choose from!

The core game up until this point has been and remains free. The full version contains additional features that enhance the experience but don't fundamentally affect the gameplay or difficulty in any way (high scores are comparable between both versions!). The full version and its features are intended to give something extra to those who want to support the game.

A big thanks to everyone that's been following the project. I've been developing this game on and off for almost 2 years in my spare time, and regardless of how much I may continue to work on it (further improvements and updates aren't off the table!), it's great to get to the point where I can consider it a complete game.

Features:

  • Added High Score Rankings - Rankings based on score totals.
  • Added Treasure Alchemise Option - Treasures can be sold mid-run.
  • Many Other Fixes and Changes - See version log for full details.

Thanks for playing! If you find any bugs, please report them here.

Files

  • Pilgrim's Peril.gb 512 kB
    Jul 08, 2023
  • Pilgrim's Peril.pocket 512 kB
    Jul 08, 2023
  • Pilgrim's Peril LITE.gb 512 kB
    Jul 08, 2023
  • Pilgrim's Peril LITE.pocket 512 kB
    Jul 08, 2023
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