Posted August 16, 2022 by LifeSansBldgs
#Postmortem #Game Design
The Lone Wolf Game Jam is over. So what now?
Now I'm addicted to making RPGs. Seriously, this was so much fun.
Skep started as a character class and simple beekeeping mechanic. But when I finished those things, I just..kept...working on it. Eventually, it sort of had the vague shape of a game. I’m grateful for the jam deadline because otherwise, I would have kept adding and adding and adding and never actually finished anything.
This was my first game and I really struggled with deciding how much info to include. I wanted it to be robust enough that anyone could pick it up and play, but I didn’t want it to be overwhelming. I wanted it to be solo-first, but compatible with group play. It's a tricky balance. And, like I said, this is all new to me. I'm so grateful to the Lone Wolf RPG, New School Revolution, and Cult of the Lizard King Discords for their insight! Thank you!
That said, there's a lot I got wrong. In a week or two, I hope to upload Skep v1.1 with the following changes:
Longer-term (but hopefully not too long) plans include:
Very long-term, possibly-never-depending-on-life plans;
Thanks to everyone who has downloaded and read Skep! Especially those who paid for it and those who took the time to share their insight and help me get better. I really appreciate it.
See you in The Yard,
Jimmy
Pictured at top: One of the earliest pictures of bee dress, from Sebastian Münster's Cosmographia, 1545. (Courtesy of Bee Research Association)