Posted August 29, 2021 by sarrowsmith
This update to Quasidroid follows on from the 7DRL 2021 judging of Robolike, and reflects some of the suggestions for improvement which I hadn't already worked into the next release. Apart from some minor bugfixes, there are two big changes:
Next up, at some point, is to revisit the "grapple" mechanism. The grapple minigame is perhaps the thing that people remember with fondness from Paradroid/Quazatron, and not including it (a) really disconnects this game from its heritage and (b) seriously upsets the balance of this game (there's little incentive to grapple when you've essentially no control over the outcome, and you still stand a decent chance of scavenging parts by carrying out attacks where you have more control over the outcome).