Posted January 24, 2021 by Deakcor
New PixelOver release, hope you will like new transform features. Let's catch the bugs, then the next goal will be animated image integration !
| Bug | Ref |
| One left click, stuck the mouse in a sort of loop of left clicking. After investigation by the author of the issue, it was linked to a controller with Steam open. | Link |
| Edit pixelation settings | ||
|---|---|---|
| Pre-adjustement Modulate color, hue, saturation, contrast and gamma. | ||
| Generate or import a palette from an image. | ||
| Manage palette colors. | ||
| Place pixel perfect inline/outline. | ||
| Use heightmap (or depth in 3D) to determine perfect internal lines. | ||
| Allow or not transparency and its minimum value. | ||
| Set filters and denoising for a smoother or sharper result. | ||
| Asset types | ||
| Import an image (png, jpeg, ...). | ||
| Import images, spritesheets and animated images (gif). | ||
| Import animated 3D models (dae, fbx, ...). | ||
| Animations | ||
| Determine multiple animations for a project (ex for a character: idle, run, ...). | ||
| Key animation on pixelation settings (ex: scale up a sprite for a pixel perfect spawning animation). | ||
| Directly split spritesheets in different animations (ex: select on the same sheet, idle frames, running frames, ...). | ||
| Export | ||
| Export result to images. | ||
| For 3D only, set model angles and other settings with default presets (ex: platformer, Topdown, ...). | ||
| Scene | ||
| Manage canvas and image transform. | ||
| Advanced transform, rotation, deformation. | ||
| For 3D only, manage camera and lights with default preset (ex: platformer, Topdown, ...). | ||
| Scene composition (multiple images on same scene for 2D, multiple modeles and lights for 3D). | ||
| General | ||
| Settings menu. General section, for example, to disable alert messages. Project section to define default values. | ||