Devlogs
0.VII.0
DimenshiftA downloadable game for Windows, macOS, and Linux
What's New:
- Map UI has been greatly improved.
- There is now touch/mouse panning.
- Level names now reflect their color.
- Level exit indicators are now much cleaner.
- The word "map" will no longer be obstructed by the powerup indicator (Thanks to Dark Dimension for pointing that out).
- The map should now automatically scroll to the current level.
- The powerup system has been tweaked.
- Two new levels (10, G)
- There is now a warning if your game save is from an older version.
- Some behind-the-scenes stuff that players won't notice much but will greatly help me when making new levels (See below).
- New bugs!
Development Stuff:
A lot of this update was development-side stuff. I finally decided to mess with Godot's tool keyword, and I regret not doing so earlier.
If that doesn't make sense to you, don't worry. Basically what it means is that certain things I was doing manually before (like setting the level color or putting the level on the map) I set up so that they are automated. This saves me a lot of time and headache, making adding new levels much easier.