Devlogs
Version 0.1.2
Posted October 27, 2025 by HaggisBytes
#devlog #changelist #update
Hey, quite a big update this time!
You can check out the new update here > Play Working Class Monsters
New Features
- Skill Tree Overhaul - Completely reworked the skill tree system! The old talent trees have been replaced with a new progression system
- Click & Drag Movement - You can now move around using click and drag controls
- Automated Gold Collection - New skill available in the skill tree that automatically collects gold for you
- Group Gold Collection - Another new skill that lets you collect gold in groups
- Gold Jump Animation - Monsters now do a satisfying little jump when you collect them
- Building Highlight System - Hover over any active building to see which monsters are affected by it
Changes & Improvements
- Streamlined Progression - Removed the XP and leveling system
- Simplified Adjacent Bonuses - Adjacent monsters of the same type now simply give +1 quantity (much easier to understand!)
- Satyr Forager → Satyr Wildling - Renamed for clarity
Bug Fixes
- Fixed pack UI getting stuck, which prevented closing packs or picking monsters
- Fixed coin collection camera animation positioning in world space
- Fixed Satyr not working properly on certain tiles
- Fixed exploration buildings spawning too frequently
- Money boxes now hide when you're placing buildings
Thanks for testing out the game everybody. Now for one final update....
Working Class Monsters is on Steam!
If you're interested in following, consider adding the game to your wishlist. I'm currently working to release the game in January 2026. I can't wait to see how the game will feel and progress until then!
Thanks to
ilikeroguelikes/lites
Solonder02
Tea Stained House
icedReaper
For the continued support!