Posted March 12, 2025 by Palatkorn
#rpgmaker mz
Source Data:
The monsters initially come from the game’s built-in database stored in $dataEnemies. This data includes each enemy’s basic statistics such as HP, ATK, DEF, and other parameters defined in RPG Maker MZ.
Default Appearance in the System:
When a monster is selected for assignment (using the Troop Assignment system), the game pulls its image, name, and base statistics from $dataEnemies. These values represent the monster’s starting point before any upgrades.
Upgrade Multiplier:
Stat Calculation:
The effective stats (HP, ATK, DEF) are recalculated using the formula:
Effective Stat=Base Stat×Multiplier100\text{Effective Stat} = \text{Base Stat} \times \frac{\text{Multiplier}}{100}Effective Stat=Base Stat×100Multiplier
For example, if a monster has a base HP of 200, a multiplier of 110 will yield an effective HP of 220, representing a 10% increase over the base value.
Upgrade Cost:
When selecting a monster for your team, beyond the base stats provided by $dataEnemies and the upgrade multiplier, consider the following skills and aspects:
| Aspect | Explanation | Recommendation |
| Offensive Skills | Monsters with powerful attack skills or area-of-effect (AOE) abilities can damage multiple enemies at once. | Choose monsters with strong offensive capabilities when facing groups of enemies. |
| Defensive Skills | Defensive skills such as barriers, stat boosts (e.g., increased DEF), or healing abilities help the team withstand heavy attacks. | Include monsters with defensive skills to provide durability and sustain during prolonged battles. |
| Support Skills | Support abilities may enhance the performance of the entire team by increasing attack speed, boosting stats, or providing healing effects. | A monster with support skills can create synergy within the team, ensuring overall balance and resilience. |
| Synergy | It is important to build a team where monsters complement each other. For instance, a high-damage attacker might pair well with a monster that offers protection or buffs. | Consider how the chosen monsters work together – a balanced mix of offense, defense, and support is ideal. |
| Upgrade Effects | Upgrading not only increases the monster’s base stats but can also enhance the effectiveness of its skills. | Evaluate whether a monster’s skill remains effective as its stats increase and whether it scales well with upgrades. |
People who go to kill monsters will receive EXP and rewards based on the NPC you set in the database.
Initial Monster Data:
Monsters initially use data from $dataEnemies; this defines their base stats, image, and name.
Monster Upgrade System:
Choosing the Right Monster:
This system allows players not only to upgrade their monsters to become stronger but also to strategically select monsters based on their skills and roles, ensuring that the team can adapt to various challenges in the game.
This plugin is optional, but it can load data together.
This plugin supports
PLK_GoogleSheetEmailRegister
PLK_GoogleSheetsDatabaseEnemies
If you want players to fight each other, you can set any ID of the monster to be the player. This plugin does not change any data of the game. It is a clean system that is compatible with all plugins that edit enemies.
This plugin supports
Animated Enemies (RMMZ)
Credit :: ProtoX