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Ready, Set, Sprint: Scoping my project for a game sprint

TL;DR: I’m trying out a trigger list (included below) to help me scope my games and focus my game design sprints. How do you design your games?

I’ve got a few games on my plate, and I’m getting ready to dive into SPRINT WEEK for one of my newest projects. To get organized, I’m using a slightly more structured approach than I usually do—less “let’s just build and see what happens” and more “let’s plan this out and make it happen.” Here's how I’m getting it all set up.

My standard workflow: Phases of game sprint and game development

Project Roll Call! Here's where my projects stand:

  • Demo done! In prioritizing phase: King Salmon, MeetCute!
  • SPRINT WEEK: Duck Hunter, Seagull v. Fry
  • In the waiting room: Everybody else

Right now, I'm keeping some game settings as standard to help me reduce some decision fatigue as I go through my projects. These "pre-sets" include:

  • Engine: Godot
  • Language: GDScript
  • Timeframe: 9 weeks
  • Release Date: Pre-planned in my 2025 calendar. Hint: it's seasonal!!
  • Pricing & Sales Goals: Free-$3 x 500 downloads

My Scoping Process
I usually just build and figure it out as I go, but this time, I’m trying something a little more structured. Let’s see how it goes!

  1. Ideate on trigger list – What’s the big picture?
  2. Question, comment, edit – Make sure it makes sense.
  3. Decide and schedule – Time to lock it down.

What's on my Trigger List?

  • Characters: Player, enemies, friends
  • Core gameplay loops & game mechanics
  • Scoring system & outcome (finite or endless)
  • Input maps
  • UI design
  • The sparkle!
  • What am I experimenting with? (Good to keep things fresh.)

So what does this look like? Let me show you!

Step 1 - Ideate: I brainstorm the game design using my trigger list

So, that's what I'm trying! How about you? What's your approach to scoping projects?

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