Bi-weekly update #2
Despite taking it easy for my well-being and prepping for my sister's wedding this weekend, I’ve still made significant progress on the demo.
Progress is as follows:
- Revamps of the level geometries are completed.
- Decorative centerpieces are being worked on for the item rooms.
- Swimming has been greatly improved.
- The game has been well integrated into Godot 4.3.
- The second boss is fully implemented now.
- Still investigating performance issues. I think for this demo, I’ll hard lock the FPS to 60 and then look at other optimization solutions post-demo launch to reach a stable 120 FPS. If I keep hammering away at this, we could be here waiting for the rest of 2024 (I’ve accepted that I might need to take a part-time class for this stuff). However, I have reached out to other devs and, based on their theories, I’ve at least improved frame pacing, so that’s nice.
I’d say the demo is 90% done. The next big step after the decoration process is the ending room and calculating the player's progress (which is halfway done).
See you next time.