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Bi-weekly update #2

Despite taking it easy for my well-being and prepping for my sister's wedding this weekend, I’ve still made significant progress on the demo.

Progress is as follows:

  • Revamps of the level geometries are completed.
  • Decorative centerpieces are being worked on for the item rooms.
  • Swimming has been greatly improved.
  • The game has been well integrated into Godot 4.3.
  • The second boss is fully implemented now.
  • Still investigating performance issues. I think for this demo, I’ll hard lock the FPS to 60 and then look at other optimization solutions post-demo launch to reach a stable 120 FPS. If I keep hammering away at this, we could be here waiting for the rest of 2024 (I’ve accepted that I might need to take a part-time class for this stuff). However, I have reached out to other devs and, based on their theories, I’ve at least improved frame pacing, so that’s nice.

I’d say the demo is 90% done. The next big step after the decoration process is the ending room and calculating the player's progress (which is halfway done).

See you next time.

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