Posted April 09, 2024 by NickDonAlex
So for post production we've mainly been looking at where we would want to publish the game after having done some polishing. We are hoping to complete 1 or 2 more sprints after the school semester is done so that we can polish the game to a point were we are at least confident that people can play it without any bugs that ruin the experience. We have been deciding on whether to publish the game on either Steam or on Itch.io (or on both). Personally I think both wouldn't hurt, but I think that posting on steam might give a more professional look to our presentation of the game to employers. Having the game on steam gives off the impression that the game is more curated and intentional whereas Itch.io gives off the impression of a project that's more experimental or indie in nature.
So the main aim for me in post-production really is to prepare this project to be something that can be presented as a portfolio piece that displays my ability as a narrative designer and a level designer.