itch.io is community of indie game creators and players

Project Slasher Update #1

Implemented the first three states of the "Enemy" behaviour tree.

  • Run state - in here the "enemy" will run away when the player is spotted
  • Investigating state - in here the "enemy" will investigate noises and moved objects
  • Passive state - in here the "enemy" will randomly choose one of the house tasks and start doing it

Video to show the passive state

(animations are WIP)

Leave a comment