Project Slasher Update #1
Implemented the first three states of the "Enemy" behaviour tree.
- Run state - in here the "enemy" will run away when the player is spotted
- Investigating state - in here the "enemy" will investigate noises and moved objects
- Passive state - in here the "enemy" will randomly choose one of the house tasks and start doing it
Video to show the passive state
(animations are WIP)