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Breaking Ground on a New Game!!

The other tech that I've used is for the art style of some of mirror world. For that I'm using a Sobel Edge Detection algorithm, combined with a dither filter for the textures, to create a dither-outlined, minimalistic, 2-bit render. It is heavily inspired by the likes of Obra Dinn, and I'm super stoked about how it looks. I've included a demonstration below:

I need to adjust some of the brightness levels, but aesthetically, I'm super stoked with how this is turning out. If any of this interests you, I will be trying to post semi-regular updates on this project. I'm excited, as this will be my first non-VR title, and I'll be happy to expand my audience to a broader scale. Stay tuned for more!!!

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