Todd Brooks-Marling || Dev Log Two || Pitching a Game
In this devlog I'll be going over the game my group decided to work with going forward, and how we started its planning and development.
After a brief discussion with our team, and evaluating each others game concepts, the one we thought had the most promise for the scope of this assignment was "Auto Shipping Solutions". The initial game concept is you play as manager overseeing a robot worker that was recently implemented for testing. The player is meant to tend to the robot and do maintenance when it needs fueling, breaks down, or is confused.
My group started by questioning our intent behind the game. Given the subject we are currently contemplating the game being an allegory for workers rights, or the dangers/ethics of implementing A.I into our society.
The game offers many directions for us to work towards, especially in the mini-game/resonant game category. We also chose this game because it can work well with our groups skill sets as we have a lot of 2d artists, and not many people willing to program. Overall I believe we have a good concept, and solid team that will be able to make a great game through this assignment.