Todd Brooks-Marling || Dev Log One || A.I Research
After being tasked with the design challenge of making a resonant game on the topic of Artificial intelligence, I set out to do research in order to get a better understanding of what it is. The topic of A.I has a lot of official documentation so I set three important goals that I feel were important to know about, them being: Origins, Legalities, and Ethics.
- Origins: In searching for what A.I is, I felt it was important to know where it came from, and that is 'The - -Father of Modern Computing' himself, Alan Turing who asked 'Can Machines Think?'.
- Legalities: Through looking into the current legalities I found that there are currently very loose and the -repercussions are easily avoidable by software developers, especially in regards to what will happen if A.I gains sentience or awareness.
- Ethics: A.I has always been an ambiguous term, with every person having a different definition for it, especially when it comes to its use in society. Currently the most important field it's being utilized in is the medical industry, scanning and diagnosing issues that doctors often miss or take a long time to analyze, but it's potential for harm in other areas cannot be understated, whether that be for actual harm or job safety.
Given my research, I feel like the most effective resonant game would be to emphasize the dangers present and utilize that to create awareness for malpractice with A.I. I believe a good way of representing this would be a short story based RPG where society is divided into two castes, one that could afford robots, and one that couldn't, and the player tries to fight for equity.