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Devlog: Enhancing Enemy AI Behavior for an Audio Reactive Game

Introduction

Welcome to our blog post, where we'll discuss the challenges we encountered while developing the behavior of enemy movement in our game. In this post, we'll delve into the solutions we implemented to ensure that enemies move in sync with the player's chosen music.

Challenges Faced


One of the significant hurdles we faced during the game's development was determining the most suitable movement pattern for enemies. Initially, enemies moved in straight lines at constant speeds. However, this approach didn't align with our goal of creating an immersive audio reactive experience, where players could enjoy their own music while playing.