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Feedback, HUD, Game Loop

Author: Micah Azbill

Feedback: Sounds 

A lot of the interactions made by the player in game are very static and non-responsive aside from the visual aspects. I fixed this by adding some feedback sounds for when the player swings, when a character is hit, and etc. It pulls the level together a bit more than before.

HUD: Objective, Interactables Menu, Cooldown Displays 

Added a few more bobbles to the HUD, such as the current objective of any given  room/floor. I also added an interactables menu that displays the current interactable with its' type, name, and description. The final thing added to the player HUD were two cooldown displays for the dodge and potion mechanics. 

Game Loop: Death Screen, Win Screen

Fully completed the game loop so any state of the game can take you to the menu or restart the game via pause, death, and win states.

Date:

4/27/2023

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