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Hey, I think I found a typo? In the "Movement" section of page 10. it says "a unt may never act in the middle of a move".

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Do you reckon we'll ever get miniatures for this game? I would love to play in person 40K style, especially with such cool creatures and characters!

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Me, waiting for community copies to be a thing. OwO?

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Hi!

What abilities can I choose in heresy mode? and where are they used? For the fighters of another great house I have chosen, or for the fighters of my own faction?

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hi there, any updates on getting a 'Pages' format so we don't have to read in 'Spreads'? thank you so much!

Could you clarify something for me?:

Some abilities list an exhaustive range (range 1-2 for example), but others only say a specific number (such as range 4). Does this mean that the latter can only hit a unit exactly at four spaces away, or is it intended to be able to hit anything in range 1-4?

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"Abilities have a minimum range of 1 by default, but may have a higher minimum range (range 2-4, for example, meaning adjacent characters or spaces cannot be targeted)" - p16.

So a ability with range 4 has a minimum range of 1 and thus can affect anything within 4, not just units that are exactly four spaces away. Abilities with a specified range (like 2-3) are limited to that range.

There's at least one case where there's a specified range of 1-X (the Homonculus' flesh whip is range 1-2, there may be others that I missed), but range 1-2 should be functionally the same as range 2. I assume this is just a formatting inconsistency.

I was hoping that was the case, but wanted to put it out into the world to make sure I wasn’t just ruling in my own favor.

I absolutely love your work. The art, the mechanics, the flava. It’s all so brilliant. Thank you for being awesome!

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update 2 when

any recommendations for a VTT to use for this? i have very little experience with them.

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I've seen most games on roll20 which has decent support and a lot of players have tables already set up. There's a pack floating around for Foundry but I haven't fiddled with it yet. Tabletop Simulator also has an excellent mod table that looks fantastic and has some of the more popular homebrew offerings as well as some alternate art to help differentiate things a bit. Hope this helps o7

thank you! il look into these

If the folks you play with are willing to check out TaleSpire; I don't see why you couldn't run this on a 3D VTT.

Hi, your games are absolutely peak! I was wondering if I could use some of the rules of your game for my own tabletop projects as they are very simple yet have a complex mix!

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It's just so freaking good. Tom Bloom continues doing what Tom Bloom does. The aesthetic is amazing, the rules easy to learn, but the game has plenty to master. Final Fantasy Tactics meets chess meets a heavy metal album kept in a flooding garage. I'd say Tom should charge more, but the price only furthers the aesthetic.

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Damn it now i want minis of these units so bad now

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I really love the game! I played it with my friends and it is very entertaining, the mechanics are very simple to play but you can plan good strategies. It seems a combination between Dorohedoro and Into The Breach, and I love it!

I'm a Game Developer and for the love of art I'm going to see if I can turn it into a prototypical game jasjsajaja. If i got any news or advance ill send all of you a new message

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the picture on page 11 confused me a bit, at first i thought it was trying to say you could split a move with an act in the middle. then i realized it was just illustrating two different scenarios (mv+act or mv+mv). maybe throw in an "or" or a "/" in the pic.

very cool game, looking forward to trying it out! hoping for some kind of physical print option in the future.

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Will there be a TTRPG of this made as well?

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I'd totally love to see it happen... At least, expand more on the lore about Anzenmezzeron, this seems like a rad setting

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Love the game so far! I am working towards starting a league of my own for the game! How would you recommend to structure the league? Also I notice for the longer play section that the unit cap is reduced to 4, do you mean 9 units for longer games or is 4 the correct number?

if you mean the 10x10 map modes, then the reduced number is because it's meant for 3-4 players i think

Thank you for the reply but I was referring to the attached image: on page 14 on the pdf or 21 in the book. I was unsure of the clarity of the stated rules for number of units. Because I have trouble seeing how a reduced number of units increases the game time.

To clarify, "larger game" means more players on a larger board. On the next page, Slaughter and Brawl are both listed as 4 players and 10x10, as opposed to Duel which is 2 players and 8x8. Maleghast doesn't really have rules for scaling up to a longer game, at least not yet.

I see it now, thank you for clarifying!

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Is there any way to get this in pages instead of spreads, i want to print out a copy and I am having issues.  Also, this is amazing, keep up the good work.

Replying for support o7 I ended up just doing the second page onward and stapling it to flip through but having a legit booklet like Space Weirdos would be so much better T_T

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I can export a single page version for download w/ the next version

If you can that'd be awesome, thanks so much. Not to prod (because I know you do a lot between Lancer and webcomics and such) but do you know when you might get the time for the next update?

Be much Appreciated, thanks Tom

oh sweet! yeah, i just bought it. wanting to print it out as well but realized the pages in the PDF are done in a way that would make that tricky. 

This is so fucking COOOOL

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Amazing game, my friends and I have been loving it. One issue is that the PDF is in image format, and so we aren't able to Ctrl+F to what we want. Apart from formatting issues, this game has been amazing fun. 10/10, please make more.

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I will try and export the next version with un-embedded text

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This game is honestly astoundin

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I LOOOOOOOOOOOOOOVE THIS!

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