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Godot

Godot

Would it be possible to have a tile picker similar to Pyxeledit? 

Hello! It will happen eventually, but after version 1.0 is out.

Hey, love this tool sm! Tried it in my computer a while back and I use it to create my game assets. Though, I tried installing it on my Chromebook since my computer is under repair, how do I set it up on Linux? All it gives me is a tar.gz file

Hy 👋, tar.gz is another compressed folder, you'd have to uncompress it as well.

Alr, just got the folder from it, but now what? Sorry if I'm asking unrelated questions I'm pretty new to the Linux setup 

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Pixelorama doesn't have a setup for Linux, There should be a pixelorama.x86_64 file in it, that should directly open pixelorama😁 (you can also rename that "folder" to anything and place it anywhere you like)

This might help (I forgot I had made a vid on it 😅)

Strange, when I double click it, it doesn't open and i dont see a gear icon on the file either

Hmmm, the icon could be different for your case (mine is a gear due to my Linux theme). As for it not running there are a couple of things you could try, hope it helps 😁

  • Check if you are clicking on the (.x86_64) and not (.pck). (.x86_64) Is the correct one.
  • Check if it has permission to be run as executable (right click on it, go to properties, and enable checkbox that says "allow running file as executable")
  • Check if you are using 32 bit Linux, instead of 64 bit (if it is 32 bit then you need the 32 bit version of pixelorama). If you don't know how to check it, you can download the 32 bit pixelorama version and see if it runs or not

Hello! If you're having trouble, you could also try downloading it as a Flatpak https://flathub.org/apps/com.orama_interactive.Pixelorama

Thanks for the recommendation but I'm going to use flatpak as a last resort since setting it up is a bit too heavy, especially with my low storage capacity :(

I actually just realized, last update was Oct 30 2023, but :the developers seems very kind and answer basically every question, so my question is: is this project still active?

Hello! The project is very much alive, in fact we are working on it on almost a daily basis (you can see it on our GitHub Repository)! Right now we are preparing version 1.0, the biggest update so far, while also working on version 0.11.4 which will purely consist of bug fixes. We're sorry we've been quiet for these past months, but there will be news very soon!

That's so exciting! Can't wait for the release

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The next release is now here 🎉

Soon as I have some money I'll support y'all 🙏🏼

Keep up the hard work, truly one of the best projects I have encountered.

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We really appreciate the kind words, thank you!

I’m a donor, so a reminder to people who want to keep this project active to also donate.

Thank you so much for your support!

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I like very much. However, i am often encountering crashes with this error in the log files:

ERROR: Can't resize PoolVector if locked.

   at: resize (./core/pool_vector.h:589) - Condition "alloc->lock.get() > 0" is true. Returned: ERR_LOCKED

I seem to only encounter this on projects with larger canvases. As far as I can tell, the crash is triggered whenever I am drawing with the pencil tool very quickly and I let go of it

Hello! Are you using the latest stable version (0.11.3)? This used to be a bug in past versions, but it should be fixed now.

Yep, i am indeed on v0.11.3

Hmm, this is very weird then. We'll take a closer look to see if we can replicate, however the good news is that version 1.0 will not have this issue for sure, as it is using Godot 4 instead of Godot 3. We will see if we can fix it for v0.11.4, otherwise you might have to wait until v1.0, sorry!

That's alright. Nice to hear it'll be fixed though. Thanks

Hey, just confirming that the crash no longer happens for me in v0.11.4. Thanks for fixing it!

That's awesome, glad to know the issue is resolved!

Fell in love with this tool, the only one thing I would really love to see is an option to create a tilemap with the respective grid layout to separate all of them, it would be really helpful

At last I found a workaround, still would be cool to see a feature only for this, also is there a way to decrease the opacity of the layer you're not on?

Hello, thank you for the kind words! We plan on creating a tilemap editor eventually. As for your second question, right now it's not possible to decrease the opacity of non-selected layers. We should probably add a layer properties window that appears when you right click a layer that allows changing its opacity, in a future version.

No problem, one last question: when you select a region is there a way to rotate it? Other than that keep up the good work, it looks amazing

Yes, you can go the Image menu and select Rotate Image. Eventually we will add gizmos on the selection itself, like there are gizmos for resizing.

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Tysm!

I also need it, how did you do it lmao

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I set the grid to be 32x32 since I needed 32x32 sprites, then with a calculator just extended the space to draw on

Hi, in the new version I can't find the pixel perfect option, was it removed?

Hello! Pixel perfect can be enabled from the Global Tool Options, which by default are below the color pickers, on the right side of the screen. The pixel perfect button is right next to the two mirroring buttons.

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Thank you, this app is simple to use

You are welcome! :)

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I have found that with this setup (in the pen tool) if you now change the value on the bottom with the ↑ button the entire program crashes (btw the linux version) (the values are locked together)

Good catch! We just fixed this issue and the fix will be in version 0.11.4. Thank you very much for reporting!

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Hey, nice job! I mean, this is awesome! How you did the UI? Using Godot UI or by hand?

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Thank you very much! The UI is created entirely with Godot's Control nodes. If you are referring to the icons, most were made by us, some are from Godot. :)

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I just try it and fall in love with this tool. Thanks!

It means a lot to us, thank you!

Hello, I am currently using version 0.10.1 and the keyboard shortcuts to change tool only work when hovering the canvas. Can this be fixed?

Hello! This is intended so that tools won't be changed when doing things such as entering text (for example, while entering text, the user types the letter "P", the pencil would be activated). But perhaps we could fix this in a way where the cursor doesn't have to hover the canvas in order to change tools, so it is something that we could look into in the future.

Hello. I like this software. I would recommend adding a rotation tool when you have time! Bye now!

Hello, and thank you! A gizmo to quickly rotate selections is planned for a future version, but for now you can rotate by going to the Image menu and selecting Rotate Image.

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Hello , the app is amazing but i'm having problems with exportations , the sprites in the sprite sheet when i export it is compressed


Edit : I solved my problem , just needed scalate the sprites and all fine , AMAZING APP BETTER THAN ASEPRITE

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Thank you for the kind words, glad you fixed the problem! :)

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This beautiful app needs to export/import settings😉

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Hello! What exactly do you have in mind?

When I reinstalled the app to the new version, I noticed that my UI and tool settings had been knocked off and reverted to default. Then I looked in the app files and I couldn't find the corresponding settings/configuration file. And it would be very convenient to transfer settings from the old version to the new version so I don't have to customize again😅

Hmm that's weird, the `cache.ini` file should be located at the same place even when changing versions (`C:\Users\[USERNAME]\AppData\Roaming\Pixelorama\` on Windows, `~/.local/share/Pixelorama/logs` on Linux and `/Users/[USERNAME]/Library/Application Support/Pixelorama/logs` on macOS).

Which platform are you using Pixelorama on, and if you are using Windows, are you using the stand-alone zip version or the installer?

As for UI, in the current versions it's not being saved automatically. To save changes made in the UI layout, you need to go to Window > Layouts > Manage Layouts > Add. If you want to change it later, you need to go to Manage Layouts again and select Edit. In version 1.0 this will change and layouts will be saved automatically whenever you make a change.

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Hey I am using the linux version and I have noticed that the cancel button (when you go out of the app with the x button) will not be changed by your language settings insted it will stay the same as your computers native language


updateit is the same with all of the cancel buttons

Thanks for letting us know, noting it for a future version :)

The linux download file (at least for 64) is zip archive that internally contains another archive tar.gz

We are using butler to deploy Pixelorama directly from GitHub Actions to itch.io, and the file we are providing is the tar.gz archive. For some reason, it seems that butler/itch is also zipping that tar.gz file, while it shouldn't. Weirdly enough, this doesn't seem to be the case for macOS's .dmg files, so this seems like a butler bug regarding tar.gz files. Not sure if there's something we can do about it right now.

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in butler you can select directory to send (it cannot invidual files without zipping). You can read on butler site that if you even want to send zip it will be unziped and ziped again by butler so self archiving don't make even sense

Sending individual files without zipping is possible. We are sending a dmg file for macOS and it is not being zipped. The issue seems to be occurring on tar.gz files for some reason. Tar.gz is generally preferred over zip in Linux, as they store Unix metadata such as permissions to execute, which Pixeloraman needs.

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