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While working on my platform game, I noticed that there is a missing event to make enemies jump

Unfortunately, enemies in GBStudio don't have their own physics calculations--even one more actor with the same level of physics as the player slows down the gameboy to a crawl. The PlatformerGravity plugin is designed to do some very basic version of gravity/collision (which can sort-of be combined with the move event to create a jump). Even with just that version of physics you can see the slowdown.

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I see, too bad.

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I'm hoping for a new update that lets me have moving platforms and slopes in the same scene—something I need for my Mario fangame.

I love that I can attach scripts to platformer states. I've used that to play a sound when the player jumps.

Deleted 48 days ago

LOVE this plugin! I'll be keeping an eye out for an update compatible with 3.2, even if I could disable this in certain scenes just so I can get my rom exported. Thanks for all your hard work!

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Hello, thanks for this.

Currently I receive this annoying window every time I run the project, I am waiting for the update to 3.2 to make this window disappear!

Hi,

just edit engine.json file of the plugin and replace "version" with:

"version": "3.2.0-e3"

I did that, but kept getting the same errors :(

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This one is very good! It makes me wonder how people are able to make platform games  without this plug-in. Have you considered making some parts of it into the standard gbstudio?  I think the facing direction fix on the air and solid actors are almost a must have for every game.  Thanks! Also, amazing demo.  Can't wait for 3.2 support.

hope this comes out soon gbstudio v3.2.0 compatible version

It'll be a little while before I can integrate the slopes code, but this version should still work with 3.2. It will just ignore any slopes that you add to your scene.

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i tried compiling a project with plat+ on 3.2 and it could not compile regardless of having slopes in the scene or not 

I tried to upload a project of mine with the latest version, and it gives me problems too

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The base plugin should work, but the camera and gravity plugins won't work in 3.2

just tried it with only the base plugin and the game compile

Just released a game using your plug in, thanks a lot for it, I wouldn’t be able to do it otherwise !

Thanks a bunch! This plugin has helped me not only make my games easier, but also helped me in the production of making my own engines to better match my games!

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Hi! thank you for this plugin! I'm looking forward to playing around with this.

Quick question: is this compatible/interoperable with the Player Field plugin?

I have a "grounded" variable set with player field for a jumping attack, but when I tried building and running I get this warning:

?ASlink-Warning-Undefined Global '_grounded' referenced by module 'script_input_2'
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Should I set this up using P+ and remove the player field plugin?

Yes, unfortunately do to the changes to how platforming works, it isn't compatible with the grounded check anymore. You can still use other parts of the player fields though. Instead, you need to check what state the player is in using the Store Platformer+ State to Variable event, and check if that is grounded

Yes! I should've checked the documentation first. Now I feel dumb lol
I tried with the P+ fields and didn't work but now I realized I should've set the current jump state to 0 and not 1.

Apologies! and thank you for the prompt response :D

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