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After playing past the "you won" screen i have encountered 2 bugs, at a ceirtain point when u have loads of units they just completely forget to attack/move and only get activated when enemies are hitting them, also if u earn enough gold per turn u can reach a "card limit" which just deletes cards which u are supposed to get if u have too many in hand. (other than that tho amazing game keep making it!)

I really enjoyed playing this game. Great job!

The bug prevents me from playing normally. I reached wave 19 and this bug happened. There is no way to restart the wave, it’s just super! (The bug is that units don’t see the enemy, and healers heal the building indefinitely. The AI of the units is simply terrible)

Thanks for the feedback

Bug: Warriors won't attack creepers after their barrack is destroyed. 
The creepers are attacking my sawmill in the west side after the barrack is destroyed. The warriors only moved to the location where the barrack is originally located, and never attack the creepers.
The healers are healing the sawmill and the creeper are attacking the sawmill, so it has turned into a loop.

Thanks for letting me know!

great update with bug fixes ! now we need more space :D

Wooooah! That's seriously impressive

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some notes from this run :

since 20 i just started to sell and ignore everything that is not a house , sawmill , and academy . a cool trick that i discovered is that it's much more safer to build troops in the center of the map instead of houses . houses instead went unprotected far away from center and i really didn't care about them , they served as roadblocks for the enemies more than an economy building since sawmills pretty much covered all economic needs more than enough (couldn't take everything from the daily rewards because of the limit of how much you can hold) .

btw , fully upgraded farms are much worse than sawmills : farms with 3 tiles with about 16 gold on the fertile ground vs sawmills with 2 tiles and about 20 gold (if i remember correctly) . not sure if that is what you intended , but seems like there is no reason to invest in farms at all .

then i realised that towers give 4 population wich is 2 times as efficient as houses . and around day 30 i just started to replace peripheral houses with walls . then i just got tired and ran out of space .

and also , while you select a reward you can still place and sell stuff from your hand , which helps collect more cards than your hand limit . it is probably not intended but very important for selling useless torches right away since even when the whole map is illuminated you still get torch rewards .

This is great feedback! Thank you :) 

I think this game is brilliant. I enjoyed it a lot and loved the atmosphere, the system, and the design. It's the second time I've reached level 25. Maybe I was lucky with the talents.

I have some tips to improve the game:

  • The talent chooser after the night could have a tooltip. Currently, the cursor selects the element behind the talent. I would like to have more information about the talent in the right description place, such as how much effect I can obtain by selecting it. Additionally, I would like more specific information about the numbers on the talent. For example, what does "bigger health+dmg for warriors talents" mean? Is it +50%? +100%? 2×?
  • Healers have a slow heal orb. I noticed that my building or soldier died before the healers could heal them. It seems a bit awkward and painful to watch my soldiers dying in the healers' hands. I think it would be better to heal the target instantly instead of using the projectile orb. You could add a circle or light effect on the target that received the heal.
  • I don't like the talent that swaps the healers into mages. It feels like I lost an ability. It's only my opinion, but I think it could be better if you could add a "+fire mage / night" talent instead of converting all the healers. This way, you could have healers and mages simultaneously. Alternatively, healers could heal in an area around the target, and this area could burn the enemy inside it (with this talent). This way, it feels like you gain a better ability instead of losing a good one.
  • Placing buildings was a little uncomfortable. I didn't always feel how it works. It feels like the map is a big table, but I don't sense where the columns are.
  • There is space for some statistics on the right panel. I would like to know how much gold I can get after the night.

But I think this is a good game. Nice job! :D

Thank you for the feedback!

Hi, I cannot play your game on Mac sonoma, the error says 'it cannot be opened'

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You usually need to change permissions on the executable with games from itch. This is how to fix those types of issues

I can confirm this works. Tested on 13.6 (Ventura). Thank you for the macOS export :)

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I really enjoyed this one!

Few Bugs:

Soldiers sometimes ignore enemies, they'll just go through your stuff, if you have sorcerer repairing a building - you'll be stuck watching sorcerer and the enemy fight over the building.

After I got to round 25 the game did not continue - you hit the Begin Night button and its over, instantly get paid; thinking this is to do with the archer range as it ran smoothly up until it was added. Gradually it got worse - I could no longer remove buildings, and then I couldn't move them only place.

**EDIT** Played again without archer range and everything is fine :)

The ranger camp issue should be fixed now!

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Hello, and thank you for such a beautiful project. I'm enjoying it, from the intro to the music. 

Needless to say, it's a challenge. Still, despite understanding the great effort, I want to report a small bug. 

I place a Farm next to the Archers, then select the Archers' building, and it remains constantly selected, and I can't choose another building. 

I can select the Begin Night button. No hostiles appear, and money is added. 

After this, it's always the same day, like Groundhog Day, but you keep the loot and the girlfriend after waking up.


Several shifts later

This should be fixed with v0.13

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great idea! but bugs make it unplayable, one with unmovable buildings, another one when days stop progressing, and another one when the game just froze.

update: bugs fixed.

yes, it stopped at day 10 shortly after i was unable to move buildings.

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Should be fixed :)

thank you!

These should be fixed now!

thank you for notice :) will try it out again !

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