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(+1)

Still one of my favorite game on itch.io, I sometimes come back playing it again when I need to keep my mind busy for a while in a calming way.

The bugs I used to have are gone since the last update, and the zooming of the label is really useful ! I just want to signal a new bug I've been encountering when I keep packages for the next day.

The first time I kept one to be shipped the following day, the package turned into a 75 cents postage that was hidden under the balance.

The second time, the two packages were invisible until I toggle the cargo menu, then they appeared and stayed there normally.

The third time, the same thing happened, except that only one of the two packages reappared. I checked under everything on the desk, reopen the cargo menu multiple times, and I think it's completely gone. The end of the day 7 didn't mention anything about that package either, so it truly completely vanished.

Those small bugs didn't happened more than those 3 times for now, and luckily they are not too bothering, especially since the game doesn't give me any penalty for those packages, so there's no emergency to it ! 

P.S: I also just noticed the mouse clicker tunrning into a middle finger when giving a package back to someone, and I find it pretty funny X)

(7 edits) (+2)

I love this game :) Although I have no problem playing the English version, if there is a multilingual version (Chinese? German? Spanish? French?), this game will attract more players.

One question: Could you create an option for stamps to be automatically sorted and placed? Otherwise, I have to manually drag stamps to the corner of the table at the beginning of everyday and sort them by price. (It's rather dull for me) Just an option, since not everyone wants stamps to be automatically sorted.

More game features and content can be added: e.g. 

  • Expedited post: must be sent out on the same day
  • Fragile post: cannot be pressed underneath other parcels, or cannot be placed upside down on the cabin
  • Special events/situation: due to storms or other reasons, the possibility of delayed delivery or even loss of post (the post office itself pays extra money to bear the loss of customers)
  • Regular customers: there are additional requirements or the kind of bargaining
  • The kiosk functions: with snacks and stationery at the counter
  • Multiple endings for the storyline: Accepting or Refusing to ship contraband (with the customer paying a much higher price) leads to a different outcome-->
    • Accepting the shipment and getting caught at the end
    • Accepting the shipment and not being caught at the end
    • Rejecting the request (and perhaps retaliation from the customer)

etc.

I can't wait to see the day this game goes live on Steam! ;)

(+1)

Thank you for the lovely comment!

Definitely agree, we intend to do localization eventually, when the game is a lot closer to being done. We’re open to doing that sooner if there is enough interest.

Automatically sorted stamps is a great idea – How would you feel about that being a purchasable upgrade in the shop?

Wow, you outlined pretty much exactly the direction we want to take the game – a good number of these are already in the works. This might just be the motivation we needed to push for the next update :D

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I think the idea of a purchasable upgrade in the shop is very good. You can set up automatically sorted stamps to be a full buyout or just an upgrade that can be purchased everyday. It's all up to you :)

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The game looks good but it's seem that I can't play it for some reason.
I don't have the costumers, Next is non clickable. When I open the inventory with tab, the inventory is stuck with no way to remove it.
I really want de test this game, so I'm a bit dissapointed :/

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Thats unfortunate! Are you playing on the web? If so, do you see any errors in the developer console or would you be able to post a screenshot of it? You can open it with the dev console with CTRL + SHIFT + J (Windows/Linux) or ⇧⌘J (Mac).


Here what I have. Hope it's help

another one

I don't see anything here that looks like a game error here (mostly networks stuff and the game does not do any of that). Would you be able to send another screenshot where you have the scroll bar all the way down? 

(1 edit)

I make a record of my experience so far with the game :

(+2)

Great game. Absolutely love it. I did notice one bug though. I played the 7 day story mode and beat it after 4 days so I went on to the endless mode. When I went to open the cargo menu on day 1 of endless, I still had 2 packages in storage from the 7 day mode. Was even able to send them off on day 2 of endless and make money from them.

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XD Congratulations on your savvy business skills! We'll patch this in the next update. Thanks for the bug report!

(+3)

Is there any language adjustment? Is there Chinese language?

Unfortunately, not at the moment, the game is still a work in progress.  We intend to release the full game on Steam once it's complete and would love to have it localized at that point.

However, if there's enough interest now, and someone volunteers to translate (neither of us devs speak Chinese unfortunately), we're open to adding language support sooner.

(+3)

I adored this game, it's so calm and the probably the best thing is that there is no timer so you can take your time and arrange everything how you like. The only thing is that I keep getting "underpaid" postage despite following the instructions on the game (and comment that I've seen from someone with the same problem).


Setting that issue aside, it's lovely and I would appreciate it if there was a saving system. (Unless there's already one and I just haven't seen it).  <3

Thanks for the comment! We'll add a local save system to the to-do list for the next build.

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Absolutely lovely game! The only issue that I'm having is that I keep getting my pay docked because of "underpaid" postage. Am I missing something in the rulebook about the stamps?

Thanks for the feedback,  if you are consistently underpaying,  chances are that going down a row on the price chart will solve your problem. The chart is a bit confusing and we'll be updating it soon.

The "up to weight (g)" column should be more clear with the ranges: the "10 g" cell should read 0 -10 g, "20 g" should read 10.1 - 20 g, etc. So for example, a package weighing 25 g going to Tator Isles would fall in the row marked "100 g" since it's over 20 g and fits in the "up to 100 g" range, and it'd need $0.50 postage to ship.

You can use the scale to do the stamp math :D -- hope that helps!

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The game is sooooo cute, but i had the same problem. Although I did all the things right(according to the introductions), there're still a lot of underpaid packages. Is there any basic fees for the post or something else? It will be rly nice if I can know which part I did wrong in the game. 

(-1)

Hmm... we're currently working on a visual overview in the score screen detailing any incorrectly shipped packages for the next build, hopefully that'll help us catch the bug(s)! Thanks for playing and the feedback :)

(+1)

Even if the route for horse-drawn carriage delivery is increased, the destination will be wrong; why did the 7-day trial still fail to pay off the loan? Can a successful ending be designed?

Couldn't replicate the incorrect destination issue you described, but the game doesn't (yet) explain how that system works either. The colour of the flag in the top left corner of the blueprints denote which shipping route that particular ship/train/etc. is going on -- you can flip through all the current blueprints with the dog-eared button on the bottom right of the shipping menu to find the right route for a particular parcel. Hope that helps!

Successful ending should be possible now! We bugged it out when implementing endless mode :(

(+1)

i love this game??? it's so cute and i love that you can take your time to figure it out. only thing is, occassionally it'll freeze up to where you can't drag things around and you get stuck. so good, i'm excited for how it's going

The occasional freezing should not be happening, and we couldn't reproduce the issue on our end. Would you be able to provide any more info? 

(+2)

not sure if a bug or an easter egg, but sometimes when I alt tab to another application and then alt tab back, the cursor hand throws up the middle finger

I believe you've found a bugged easter egg XD -- congrats!

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Took a minute to get the hang of it but so fun

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Hi, love the game, but encountered a couple of issues

On day 2 (or 3?) I bought an extra pack of stamps for that level. The following day I didn't get any upgrades, but there was a second stamp kit on the table anyway which had the spinny animation, but was not clickable/moveable and stayed there for the rest of the game. 

Also, on the final day I got the extra customer boost, but at some point when I clicked the next button, no customer would appear (but the next button was still available to click on). No "End Day" sign spawned either, but I also didn't realise until after I quit the game that you can press A to end the day. Maybe it would be nice to add those extra controls in the info book as well?

Other than that, can't wait for more story! Love the audio and ambience, fits really well in setting the mood i think :)

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It turns out we broke more things than we originally thought – just uploaded a new build with fixes for both of these issues. Thanks for the bug report!

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thank you so much for calling that new update "inedible text" as per another commenter xD

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hello! the game looks lovely but i literally cant play it: i have no clue how to get any postage stamps. i found one under the weighing scale but there doesnt seem to be a menu or any hint on how to get more? am i doing something wrong??? i feel as if im going mad clicking around

whoops! We accidentally deleted the starting postage pack in the new build -- should be fixed now :) and nice! I thought it'd take a little longer for someone to find that easter egg, but I guess I'll just have to make the next one a little trickier...

(+2)

Fun

Text little inedible

Sorting stamps yes

(+1)

illegible* but I guess it is also inedible

Fun game, but I wish some of the smaller text was easier to read lol

(+2)

Um, I paid of the debt but I still got the bad ending

(+1)

the writing is too small too read  when i zoom out because the game is too big for my screen and its really frustrating

Yeah, it's honestly hard to read even when it's full screen -- we'll try to update the font on the package labels in the next update. The screen scaling issue is a little more complicated with the pixel perfect camera, but we'll get to it eventually!

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thank you very much

(+1)

Adding this comment to say that I think I encountered a bug. I made sure that everything was in order for a package, I applied the correct stamp to it, and yet when I tried to place it in the cargo it wouldn't stay in place, it kept coming back on the side. It either happens immediately, or if I place the package first and then try to change it's position, then I can only place it back to where it was before. And either randomly, by trying too much times or by clickling too fast, the package will just vanish. I think it's for either of the 3 reasons I listed because it only happens right after I encountered the issue of not being able to place it in cargo

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Thanks for the bug report, yeah the cargo menu gets a little funky sometimes :( we'll check it out!

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Great, thank you so much !

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Just started playing it because I was looking for some layed back organizing game to keep my mind busy, a game who doesn't require me to be overly focused, but who could help me pass the time in a relaxing way. And this is honestly the one ! I'm playing the endless mode for now, but I'm planning on trying the story mode in the next days, once my attention span and my energy level are a bit better. It's a bit tricky to understand everything at first but I think I'm getting it ! I will happily follow any future update on this gem of a game ! (also, anytime I search for a game to keep my mind busy while I'm tired, I always have YouTube playing in the background. I find it funny that I was rewatching Markiplier's let's play of Papers Please as I found your game X) )

I just have two questions, I want to be sure that I'm getting it right. How does the gilded postage works exactly ? Do I just slap it on a package and it will avoid me to calculate the price of the shipment, or is there something more to it ?

Also, am I on a timer ? While playing the endless mode, I didn't had the impression I was, but I want to make sure. And will I have a timer in story mode ?

(+1)

Thanks, glad you enjoy playing! The story mode atm is basically just a difficulty ramp, but we're very excited to incorporate actual story threads/questlines into the game (currently planning on releasing those in v1.6).

You're absolutely correct on the gilded postage,  it's a free ticket for any package, nothing else to it. There's no timers in either endless or story mode, and we don't plan on adding them -- chill Papers Please is definitely the vibe :)

(+1)

Can't wait to see the full story then ! 

And thank you for your answer, I really like the absence of timer, for me it's an important key for a chill game, it's easier to appreciate the coziness of it

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Nice, wish there were more challenged honestly haha

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Definitely agree, you can expect to see some of those in the next update!

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Very fun game! I like sorting so this was pleasant and soothing. Nice atmosphere. Good job :)

(+2)

i think there is a lag somewhere-- my customers don't bring any posts that need shipment and just come to stare into my soul for no reason. everything besides the main dynamic works well

Oh no, unintentional horror game. So you're not getting any packages/letters from the customers at all? Is it possible they're layered under the existing map/book on the desk? Sounds like a bug either way, we can't replicate it on our end so any more info you can give would be great!

(+1)

tried both web and installed versions of 7-day mode, the "next" button doesn't work and when i press "d" on my keyboard - yes people just keep coming to look at the new postman, no packages at all. but i just tried the new mode on web version - the infinite one, and "next" button works, making packages fall on my desk, so that's great ::)

(+1)

Really fun game. Papers, please is way too stressful for me, so I love this. Can't wait for the endless mode :>

(+2)

This game is awesome! I just wish I could keep playing infinitely after paying the loan :)

Glad you enjoy it! We'll add an endless mode in the next update

(+2)

absolutely love this game!! its like a chill papers, please but also has its own set of stressors that keep every playthrough interesting

(+1)

Hello, tried playing this on widescreen and it cuts off the bottom of the game =\ no option to window that i can see. any suggestions?

Is this for the web build or download? and what's your resolution?

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thank you for getting back to me! this is being ran via the itchio app, and my resolution is 2560 x 1080. I also looked for an option to run it on my smaller monitor which is a standard 1920 x 1080 but was not able to spot that either

It seems like the itch app chooses the old Jam version (we've fixed a few scaling issues since). Could you confirm that you're running  the newest build (v1.4)? We'd love to see a screenshot if you're still experiencing the same issue. We really appreciate the bug report!

(+1)

Can someone explain how the pricing works? I've looked at the help and thought i was following it but apparently not. I have dyscalculia so that's probably part of the problem-
Really loving the game even if I keep messing up the fees though lol

(+2)

That's our bad, the pricing chart really isn't designed well and we'll be updating it in the next build (hopefully) :) The "up to weight (g)" column should be more clear with the ranges: the "10 g" cell should read 0 -10 g, "20 g" should read 10.1 - 20 g, etc. So for example, a package weighing 25 g going to Tator Isles would fall in the row marked "100 g" since it's over 20 g and fits in the "up to 100 g" range, and it'd need $0.50 postage to ship.

Hope that clears things up and thanks for the feedback!

(+1)

Came back for the update, still a great game to plan. Loving the shout-out in the notebook :-D 

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Nice! Was hoping you'd catch it :D

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Came back for the post-jam update... AWESOME! Such a fun, cozy little game :) Glad I could finally beat it after the bug fixes!!

Also, not your fault, but on mac laptops you can't right click while holding down the left mouse button xD A key to rotate packages as well would be nice.

Please let me know if you do make a full post-jam update!!! Would love to play!

Good point, we'll add alt-keys in the post-jam update, thanks for the feedback!

(+2)

A really well made game! Obviously it takes quite a hefty inspiration from Papers please, which isn't really a bad thing.

However the game is a bit  overwhelming. In Papers Please, the first few days are VERY lax. literally press yes or no level of ease. Here, being thrown into the middle of everything with pages to read and figuring out things is a bit much. However now that I get the game, it seems like a weird thing to mention. Like, the game isn't that complex and shouldn't be overwhelming at first, but if the player doesn't know anything about the game, it is. For example, the freight screen took me a bit to find, even though it is literally written "press TAB" in the little book and the top .. thing having a little arrow (+ the description), it still took me a while.

The text on some of the packages is also really small. Not too bad but not only the tiny pixels strike against the bigger pixels, it is a bit of an eyestrain on a smaller screen.

But playing around a bit with the game was fun. The removal of the time limit which was in Papers please definitely lends itself more of an "Unpacking" kinda just lay back and relax vibe rather than a "My grandma will fucking die if I dont hurry up" deal. Which isn't bad, but it does render difficulty kinda obsolete, as you can take as long as you like with each package. Or maybe theres a time limit that I missed after Day 1, I do not know.

Thats about it. My only real problem was the learning curve. The first few days could be like first its only letters (weight being the same) and you need to focus on the map and the distances, then all the packages go the same city / village / thing but all packages are different weight, and even then, you have like 2 stamps because all packages above 150g are just denied immediately or something. The game already borrows a lot from Papers please, down to the aesthetic as well, so borrowing the pacing of Papers please wouldn't go badly imo.

Other than that, I personally really like the concept and the game as well!

(+1)

Thanks for the feedback! You bring up a lot of good points, especially the difficulty scaling/introducing concepts one-by-one. The tiny-text is a by-product of us being stupid and deciding it was a fantastic idea to make our own font. Looking back, I wouldn't recommend. We're hoping to address a bunch of these issues, add some additional mechanics that got chopped, and post a more cleaned-up version outside of the LD submission.

There's no in-game time limit,  but rather the constraint was intended to come from having limited shipping space and having to figure out which packages to reject. Definitely needs a better scaling system though, rather than solely relying on rng.

It was super fun to put together, probably because we absolutely love Papers Please. Glory to Arstotzka!

Glad you enjoyed playing, and thanks again for the post

I would love to play this, but when I get to the desk with journal/stamps/weight etc. I can't continue... what am I doing wrong? Next does not work, neither [space] :/

(1 edit)

@Jin9310 Try clicking the "next" button to get a new customer. When the "end day" sign pops up, click that as well to continue.

(+1)

I understand, but clicking "next" button is not working...

That's odd, we can't seem to replicate the issue. Not sure what you specifically mean by not working -- does it not cycle a new customer/spawn a new package on your end?

I see... it is not working in Chrome browser... just triedd Safari and works there without issue ;)

Weird, glad you got it working!