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Just curious are you willing to provide tips/hints on how to raise luck (literally at 5 and have been since I started) I know how to occasionally get magic increased... (1 location) Which makes leveling up Magician dreadfully slow. 

Luck is a locked stat at the moment (and doesnt get referenced in general gameplay at this point anyway... though it's supposed to impact lots of stuff in the future). Lani does get luck boosts, but it only lightly impacts her crit chance.

It is intended to have luck largely impacted only through equipment or temporary boosts (like potions or cooking).

If you'd like to manually alter it (and are on pc), you can open the console (shift + O) and type in: player.luk=50 to get 50 luck for Liam. Or any other number.

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You may also consider (just throwing this out there) an incentive program for people willing to bug test.

As an example in the game I've gotten to the point where I am told (for Marla) "try talking to her in the evenings" the only thing that happens is she wants to join me for a nap( instead of the implied event of her being at a lesson with my "mother" and staying behind to clean up )and I get some endurance points.  Versus the continuation of her path (as indicated by the game).  Further despite having beaten Lani in around 8 matches I am unable to unlock the massage scenes (it mentions affection has increased and wonder what will happen tonight). The reason I know about said massage is due to a previous round where I had "gotten all of the scenes currently available".

Now I am truly curious about two things, they don't say specifically either way, so I made sure (trying not to give spoilers) that we spoke to the family friend at the guild before any contact, she has made her feelings known... However there seems no way to actually respond to her feeling and reciprocate or not, without allowing for the camping scenes (so I'm left to wonder is there a way to acknowledge how you feel without that or is it mandatory?)

The other thing is in the statistics it counts the fight you have with her to have her join your party as you "Killing" Lani, even though she specifically mentions not even needing healing. 

 Just so you know when I mentioned heal spells earlier in the game I'm not talking any huge amount of hp, a potion would heal more then the spell and of course If you ran out of mana you'd still need potions anyway (in fact you could even add magic potions to be sold in the store) which would help for the guild to have more inventory, and with the buying title as well as the potion drinking title.  Just a thought

It might be helpful to either provide an NPC that can sell you recipes or at least give hints on possible dishes. Since after playing long enough to get all gods to level 5 the church to level 6,  the guild to level 6 and over 1,000 points in strength, endurance, intelligence, agility.  I've still only found out 2 of all of the recipes.  (not the real name as to not give hints hopefully enough for you to realize though Double trouble and Flora power).  Loved Lani's reaction to the recipe of the second one... I don't believe you I'll make it myself.... Yep it's real

I am a bit confused about some things though (stealth) how does it fool a cats nose?

(traps),  why can't I attempt to disarm them if they have been smelled out?

In the next version, i have a hint system in place to give players a better idea of what scenes require which interactions (and this also gives a listing of all scenes, so players know that there is or is not more content to find). This is an extension of a much-needed replay gallery.

The Lani kill count is an oddity that popped up because her left-facing version needs to be classified as an enemy and is populated into the kill list just like all of the other enemies. It made me giggle so I kept it in there.

Currently, there is no way to move forward with Lani other than the camping scenes (locked behind the various tent versions). The affection stats aren't currently implemented, so instead of quantity/quality of interactions, the relationship status of the characters is locked behind specific interactions. I intend to change this to affection points to better reflect title buffs and give more freedom and visibility to relationship status, but that's probably not coming in the next version.

The next version has recipes hidden in the library! I'm really happy to fibally have a magical recipe book available instead of just expecting players to guess stuff.

As for stealth... I'll say it fools noses the same way it fools visibility. The skill creates a physical boundary between the user and the outside world that blocks perception.

Liam should automatically start attempting to disable traps once he has the title for it. That title is a bit broken, though... it's fixed in Mt alpha code, but it won't increase level correctly in the current version. If you push the title level to 2 using dungeon rewards, it will start to level up correctly. 

the issue I'm having .. I have the second version of the tent. Finished with the 1st "Night Watch" Feet. But it doesn't progress. In one game I had it finished before the guild Master invited the family friend.. but the last two times it doesn't progress past either the 1st or 2nd "Night Watch" I've tried first 1 and 2 as well as guild quest requiring me to camp all with the 2nd tent.

Well you could optionally have a "duel" statistic and have it populated with Lani and maybe future challengers who fight MC to see their skill?

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A Camp Bug

The camping is slightly broken. I do 4 rounds of fighting...

My chance is "-8%" on my last round completed it says "Hidden Items are now 9% easier to find"  when I get back to camp it says "-7%" so how is 9% easier to find equal to a 1% increase chance of finding it?

Before going


While there


After returning


Note the days to verify number spent fighting

So, this is more a problem in communication (still a problem, though) .

The value shown in the camping window is your base % chance (it goes up by 1% ever day that you spend in that specific location).

The value given to you after every consecutive battle is in addition to this base number, but is not saved for the next day. So, with these screens as an example, the base search chance is -8% (so zero), and the consecutive battle modifier is 9, pushing the player up to 1%. After your last battle of the day, the game checks to see if you hit the 1% chance, tells you the result, and then promptly forgets your battle modifier ever existed. The increase you see on the camping screen after battle is the daily tick to increase the base percentage.

As I'm writing this, I'm wondering how to better explain the jist of it to the player, and I'm not entirely sure. Part of me wants to use Kermit to just explain things in plain language, but I don't want to over use him. I could potentially add a visual to the search code to physically show the numbers changing and then going away after the end of the fights. I'll think on it some more.

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I have a good question, if you die by poison you gain poison resistance but if you die by a flame boulder, flame arrows or flame pit you don't gain any fire resistance.  I'm wondering why not?  I mean you have that whole scene asking about fire resistance (at the camp stirring food)


 I think it would be funny if you had a scene where the MC saying, wait now that you mention it I do have a title like that... Also Blood magic (Since you have blood magic stones with a description of being a catalyst for blood magic) would be nice to be seen added to the game. You have water magic (for enemies), Blood magic (for enemies), decay magic (for enemies), shadow magic (for enemies) but the MC can only learn light magic? Please consider the repurposing that magic for use with the main character.

A good question. The statistics to calculate the fire resistance title are saved, but the title itself is not currently in the game (it was just cut because I was sick and tired of developing dungeons and wanted to boot that out the door even 10 seconds faster...). At this point, adding fire resistance isnt something that would take more than a few hours, so I'll pencil that into the schedule for the upcoming version. Honestly, I had forgotten all about it, so I appreciate the reminder.

Things like the blood stones and shadow stones are certainly planned to be future consumables for special-type magics (more skills will unlock as you use them, requiring more stones in turn). The issue on this one is really just a question of priority: do I spend my dev time expanding combat and dynamic content like additional dungeon types/explore locations, or do I spend it on story content? I'm trying to do small increments on both, but it sort of leaves every aspect of the game feeling unfinished, right? Questions and comments like these are largely what I use to help decide the priority on smaller game additions (smaller being new titles or quality of life changes, vs larger updates, like adding status effects to cooking).

Is there a discord for this game?

Yes! You're welcome to join, we have a very friendly group.

https://discord.com/invite/PAB4fpZnWQ

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not sure if this bug was reported but if you are in the dungeon and Lani is knocked out and you hurry and tap the red cross while walking like suring a cut scene (which if she is knocked out doesn't really make sense) you can give her a potion ams she will be fit for battle however she will be invisible for that point on until you either reach a healing spring or finish the dungeon however she is till able to attack. I'm also curious as to a few things such as how long till the alchemist shop opening and why a healing spell only is gained after all of that attack magic (most games have heal at a very low level like level 2) my biggest gripe is no way to leave a dungeon once you enter.  After all if I enter a dungeon if I need 12k to get behind a door it would be nice if I could leave raise the funds and return.  Oh yeah almost forgot dungeons... I've unlocked them in this play through but am being told "have not found any dungeons on this date"

You may want to also consider a way to remove items from the "Soul Box" in case someone accidentally puts something in it they didn't mean to or rethought their choices

Just remembered, I noticed that if I'm a a location (Forest as an example) and I've been there 5 days (increased my chances for loot to drop) leave, when I come back (even on the same play through) suddenly it has been reset to the default. 

Also the dude with "Variable Inventory" I bought all of his inventory on 1 day, 6 days later it hasn't restocked anything at all.

I also feel the dungeon drop rate is a bit low.  As an example one wanted 100 of an item and after 30 minutes I still didn't have 1 of it, nor did I meet an enemy that seemed like it should drop it.

You may want to add information on how to gain different magic (other then light) assuming there is currently a way.


Whew, ok, thank you for the feedback. I'm going to try to address all of these.

I am aware of Lani's disappearing act in combat, and I'll be fixing that in the next version.

Alchemy was initially intended to come in the next version change, but it's been pushed back in favorbof an earlier release date. I'm hoping to have it in version 0.3.4.

Healing magic is relatively rare in this world. Personally, I've never understood the justification for every beginning magician in the world being able to heal life-threatening wounds as their first ability. I also needed a money sink, so potions are the primary healing option in early and mid-game.

Dungeons only remain in one location for a few days and then moves on, so once you've found a dungeon, the game records the date, then makes that dungeon available to the player withing 5 days of that date in future play-throughs. It's possible to have infinite dates recorded for any of the dungeons as they move around.

Generally, dungeons are intended to be a semi-planned system. Not every door can be unlocked by the items available in It's dungeon, so the hope is that the player will see a door they can't open currently and collect those key items for future lives.

The soul box should definitely have an option to remove items. I'll look into that for the next one.

Currently, all of the search numbers are refreshed when leaving a location. I could probably save those... I'll pose the thought to the playtesters and see their opinions on it.

The beast merchant is still in his placeholder stage, but he's intended to have rotating inventory and time-specific items. Right now, he only has two inventory sets: days 1-10 and day 11+.

Light magic and sneak are currently the only skill sets available, but more are coming. One (Defence) is going to be readily available in the same way as Light, while the other currently planned branch is going to be semi-hidden until the player has progressed.

What is the max level for the temple and the guild? 

There is technically no limit (each new level will require 180% of the points required for the previous level until the end of numbers), but rewards stop after level 6. I intend to add more rewards in the next version, but it's not going to a huge expansion.

Does that include devout title? I grinded level 10 of the church and got no upgrade to my title

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How do i get to level 200 and go to the academy because i can not get past level 60 oh and I'm using android

The academy isn't in the game yet. For the rest of the 3.0 release milestone, the current content will be expanded. When we get to version 0.4, that will be the beginning of the academy content.

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So there is a kinda lore conflict going on between Lani and Marla regarding the cat race. In the "harem" route Marla feels more NTR in the afternoon nap scenes, Lani on multiple occasions states she is bonded to MC and should have a physical repulsion to Marla as she plays with her tail. Marla however is actively pushing the MC away from Lani and only really relenting cause of the Bond to Lani even though she could cause Lani to die with the things she is doing to her.

The way Mika explains it Lani should basically be experiencing nausea when Marla touches her sensitive areas or pulling away from her touch. Romantic Physical Affection between two females is different than between a male and female, things like heavy petting and foreplay is closer to Sex for a lesbian couple, where hetero sex represents one of the 3 penitrations (OAV).

Marla causing Lani to experience sexual release should have caused a negative effect on Lani if the MC had taken her virginity or she performed oral. Marla would basically need the MC to tell Lani he was ok with the act of them fooling around as his turn on to even have a chance at protecting her psyche from her feeling like she betrayed the MC because of the Magic involved. 


I appreciate your thought-out critique on this, as it's a concern for me.

The afternoon interactions are... we'll call them a work-in-progress. Some were initially added before deeper lore was finalized, and have been altered a few times since then to incorporate more consent (which is something I'm trying hard to include).

Some of your concerns revolving the lore and the racial curse will likely be alleviated once more of Lani's information is made known (things like Titles and Gifts that alter the effects of the racial curse specifically for her and those around her). On that same thought, I'm sure that some likely will not, which is something I need to think about. There are no scenes in the game that I'm fundamentally opposed to changing, so if you continue to play as the content is expanded and your concerns aren't corrected, please do contact me. My plans for an event log are requiring that I revisit every event in the game, so I'll take that opportunity to consider alterations.

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Can we actually do anything with the Clear Mind IX items we get from the dungeon, because I don’t seem to be able to have the girls wear them in any way?

Also just a heads up, the Sneak 10 skill invisibility kinda breaks the auto battle when using “use most expensive skill”. Whenever you fight a singular enemy Liam just keeps casting it on himself.

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Ha, good catch. I'll make a note to only use invisibility if you aren't currently invisible.

The dungeon items are, yet again, for the future. I'm hopeful that I'll actually be able to squeeze them in to the next update, but that's only if the dungeon tent stuff is ahead of schedule. 

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Sounds good! Just wanted to know so I don’t use my soul box slots for something I can’t use yet. I’ve been playing this game for 2 years now I think, and it’s really something special!

Keep up the good work!

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So, I just maxed out Light Magic and it says that I should look to the dungeons for a use for excess skill xp, but I can’t find anything in the dungeons that fit the bill. Any Advice?

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I plan to expand skills to extra levels using high level dungeon rewards, but the additional levels aren't implemented yet. The overflow experience is saved for future use.

Gotcha, one more question, Where do I get this dungeon tent Lani keeps Mentioning?

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Also a future addition. The dungeon tent (and accompanying content) is planned for the next version update.

Hey, when does the newest update/ combat and Goddess fluff become free so people can play without pay?

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It will shift to free once the next paid version is finished. I actually spent most of yesterday estimating the timeline for the next release, and it's currently planned for the end of June.

Alright, Thanks for  responding again.

what's the highest you can get for every title and what buffs do they give?

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Every title maxes at level 10. To see all of the effects, you can go into the mirror to see your titles. At the top of that list is a button to 'show all titles'.

alright thank you!!!

How do you level magician?

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Hi, how are you? Sorry to send a private message here, but I was really curious about playing your game, so I wanted to know. Regarding the game Rewind , what are your plans regarding Netorare(NTR) and sharing(MMF), is there any chance of this happening with MC, for now or in the future of the game? I ask this because I'm not a fan of any of them and I'd like to know before I download and start playing your game. Thank you for your attention

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There are no plans for either, no.

It's good to know that there are still DEVs who make games without NTR or MMF sharing, because 90% go in this style and the rest of the people who don't like it there have nothing to play. Thank you for being one of the few and since that won't happen I'll be sure to download your game and play. 

quick question, I can see that there are higher levels to the Programmer title, but I couldn’t imagine a way to level it. Is it possible?

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It's only possible to level Programmer using dungeon rewards.

gotcha! Thanks!

Also, is there a way to increase Luck stat?

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Not for Liam right now (Lani increases as she levels). I intend to allow luck increases using things like potions (when alchemy is ready) and equipment bonuses in the future. 

how do you use the light and sneak books? (yes this is my third question becuase nobody answers

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I'll answer the other question here, too.

- There is no fire resistance title yet. 

- The books are opened in your bedroom, at the desk.

ok thanks for answering the first question, next question i have tried to use at bedroom desk but i need to aparently find a bookshelf and learn magic or something like that, what do i do now?

rather i need to find the library, where is that? 

so i have looked through comments and now need to know how to get do magic academy for the tome

Library is in your house. Usually it's with mom, but if she's not there the icon is a stack of books. You can search the Library when she's gone to find books to learn magic for the first time. If you have 30+ intelligence, you'll learn it at once. If you have less, you'll need to take the book ti your room and study it on your own for a few days.

How do you get the fire resitant title

I've got to say, i was really disapointed when there was no music or sound, but otherwise the game is awesome

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Hey man, I literally created an account just to leave a comment.

Damn, I downloaded this game because I was bored an man what a blast.

It's the first time I see a game which has this much potential, it's still unpolished but with more work an time I think this game could become a masterpiece.

Just played it, and like most people i thought it was a bit grindy and the game doesn't show where are the new scenes or the scenes you already saw in order to avoid and skip them, i hope the game improves further in development, good luck

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when will new version (v3.2.X) be available here to those that have purchased previously? i assume based on past releases (sep 16 for $5 patreons then oct 3 here on itch) ~15 days from today give or take a few?

I'm uploading everything now, should be available in a few minutes.

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I bought the game for the second time, because I love it. I hope my meager contributions help! Keep pumping out more content and I'll keep contributing. I'm also not opposed to helping write or proofread or something!

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I read about a banner that said to feed the family "the rooster" and I'm guessing it means the boss but I can't find a way to do that

Edit it's the android one

You need to catch all chickens with marla by spending time with her and have chicken immunity(10) before day 30.

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Question how do you get chicken immunity is it like the near final stage of the chicken phobia

and if so what is the last lvl of said skill that has the phobia in the name

The answer is it's a mutation I will leave this for those that were also lost I couldn't find the answer so I played until I got it

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Umm this game is more focus on grinding pls add more s*x sen.

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Good game but the succubus traumatized me manytimes i think i came back there more than 5 times to clear it because i need to go with someone and she got caught at puppetry and suck my c_ck and died but its good waiting for the next version.

Does anyone know any of the recepies?

Sorry, didn't see this. Future versions of the game will include recipe cards hidden in the world, but this version does not. There's a full list of recipes in the discord server's cooking channel.

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The chicken has traumatized me.

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alright that was probably the most interesting and amusing summary of a game ive seen, imma definitely need to have a look at this

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Hey  I have the  public version but I can't  get past the part where you end up staying overtime  before it crashes in the same spot

I think it might be a bug


To be more specific it is where you say "wait what"

just a question, how much the game is complete?

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Not close to being complete (Pretty sure)  but there's still a BOATLOAD of content to enjoy still, there's enough to do that you won't get bored for awhile.

i ended in 3 days the game

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I mean the game is based around replayability so if you completed the majority of what's in the game in 3 days, then you have a loooot of freetime.  But if you did the majority of what's in the game in 3 days, then I'd consider you a big fan of the game. Good to see another follower. See this Dev? Your getting some dedicated fans! Woot

(Ik that sounds passive aggressive, but I mean no offence)

:)

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Is the v0.3.0.5 save still usable or is the player required to start a new game?

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All of the testers reported working save files, so everything should be compatible.

There is some new content that is locked to specific date ranges, so that content won't happen until you start a new life.

Is the mc boy?

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Yes. In this game you play as a young man named Liam.

Thank you

When will version 3.1.2 be released?

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I'm really sorry about the delay on the next version. I've got a new website prepared for this Itch page to hopefully push through some more engagement (we get a listings bump when a new version comes out, so I want to take advantage of that) and I'm waiting on the Itch support team to grant me deeper access rights to get everything working (CSS access is blocked by default here). I requested it last week, and I'm told that it takes between 1 and 2 weeks to get through their helpdesk. Hoping everything gets granted within the next few days, and then I'll post everything up at once.

I have a question because I've never bought anything on itch.io, if I buy the game now, when another update comes out will I have to buy it again?

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If you spend the $5, you'll get every future version valued at that amount or under. That's how itch.io handles donation-based financial support... honestly, I think it's confusing. I don't plan to increase the values on anything until the game is 'finished', so you'll be getting version updates for the foreseeable future.

Will this game have pregnancy?

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Yes, as a function of story.

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Any news on the next update?

Show post...

its abandend

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Check the Patreon. It’s slow but not abandoned.

Show post...

oh well i never really check those cause i dont have much money to spend on stuff like that,

Show post...

this is slower than the superhuman game and that takes 2 months rarely more to update. this is bordering on a year now either abandon the game or hire someone to make it for you that will do it faster.

It is currently being worked on. The creator has had some setbacks, but the next update should be coming out soon.

September 16th update 03.1.1 comes out at least on patreon

Hey S.C.
I own the game, even says so at the top, still can't download the latest version :(
I'd totally donate more but I'm broke as a joke.

is this nsfw

yes

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