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Can this be Data saved or no?

What's the difference between the latest version of Rebound,Finale edition and the 2018 build?

The combat of the 2018 build is kind of poor and boring and it doesn't really have that much of a story to go off of and is generally not my recommended version to play.

The Finale Edition includes 2 new party members and a better story with a conclusion.

The Fishing update re-adds Ari's scrapped mechanics from the Finale Edition giving her a more unique playstyle, adds the fishing system allowing players to have more than 1 way of obtaining cards and recovery items should they get stuck and includes an entire new area along with a True Ending.

There will be a final bug patch where we were tackle combat rebalancing and adding general QoL stuff, if you'd like to suggest some things I recommend going to the discord to tell us.

I see, thanks

Should I play the game now or wait for the final bug patch?

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It's got balancing issues atm but if you want to, go ahead (it's still good!)

idk how long the patch will take, we're very busy with life atm

Having fun with the game so far. Although I am struggling on trying to get these ancient fish for Ronny's fish weapon. Not sure where to look for them.

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i really loved this game, it was short and sweet, and really fun to play. i absolutely adored the art and the soundtrack. i saw a lot of things that i loved in lisa in this game, and surprisingly, this game gave me a bit more of a challenge than lisa did, even on pain mode. the more constricted roster meant i couldnt just put together some indestructible force of chaos with some characters that had unbeatable synergy, but there was still really good and balanced synergy between the characters in this game. in lisa, i really didn't worry too much about items because resting spots were fairly plentiful, and a good few of the characters had healing moves, not to mention i could just farm mags and go rest at an inn, but in this game, even though there was an abundance of items to be found and bought, i still found myself having to strategically and conservatively think out how i was going to use my items in battles because of how much i had to use them. i think this game did items really well because of the dependence you have on them with the lack of restoration moves, and the rhythm between areas with item abundance and item scarcity, and i think it just really adds to the difficulty in a way that lisa didn't.
TL;DR: great gameplay, great art, great soundtrack, overall super fun experience.

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Absolutely lovely. Only negative really is that the game is kinda easy and I was loaded with stuff at the end but that doesn't bother me that much. My party remained.... Unbreakable :Troll:

how do i resize and fullscreen the game

If press F1, options should appear that let you choose to launch the game in full screen.

Hi, having a great time with the game, a real big fan of rpgs especially ones in the LISA style, but I think the quest for the Barrel Town mayor is bugged. I killed the two visible demons at the beginning and side part of the granddaughter's house, yet she still says theres more. is it bugged, or am i just missing one?

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Also just like Frendiobuddo, the recurring monster in the "new" ruins is bugged and I cannot get past or fight them. The room it is stuck in is  right after speaking to yellow rag person. Playing all of this on Bugfix 2

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I can't get past the spooky guy in the apartments in the ruins. He's blocking the way. Playing on the recent bugfix by the way.

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Hey I have been playing the new fishing update, however I noticed that many characters cannot use items in battle and instead just skips their turn. I am playing on the newest bugfix 1 version

Should be fixed now hopefully

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Thanks, items seem to work in battle now.

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Hey dude,  I can't access the mayor house through the ladder at the badland there is something blocking the way and I'm also playing the fishing update version

we're working on it and a lot of other bugs

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Really weird seeing a game I was sure got cancelled announcing a fish update in my youtube recommendations. Not that I'm complaining.

Tbh, i completely forgot all about this game.

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Woah, the game got updated after so long?

 You love to see it!

Is there a way to make the rpgmaker window bigger? It's really small on my screen and I can't run it using the app in the mkxp

Nope! That's RPG Maker for you

Pain. I know there's a way to do it, but there's gotta be some fuckery you need to do with the files

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It wouldn't really be worth doing so as it would break immersion on certain parts because of things needing to be offscreen or assets made with the window size in mind.

Probably one of the F buttons on the top of your keyboard.
At least from what I can remember.
Also no, not Alt + F4. I'm not being funny today X

i like taitoki's music from the bonus tracks in the PNP OST, might peep

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oh lisa inspired eh? might need to give this a go, doubly so if it has the same kinda horror vibes as lisa

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Is there a guide to getting all the party members? Seriously I wanna know but there is no wiki, no guide, no nothing that can help me.

You recruit Ronny at the beginning in the sewers (it's kinda forced), Sala is recruited by unlocking his cell in the cult's mansion with the keys you get from warden,  Warden is recruited after you defeat him (tipping over his chair starts the fight) and do all the following quests he asks for in the mansion (remember to follow him, when he tells you not to), after you exit the mansion he should join your party.  Interrobang joins you after you get knocked out by the thieves. Now, lastly, you recruit Ari Aida in the thieves' prison, you have to unlock her cell with the keys you obtain after defeating Varek and then she joins you.

This game is awesome, played the previous build like 3 times, messed around with it in RPG Maker and had a lot of fun. It's even better now that it's updated. Also, is there any way I can contact you, Pinyaps? I have some suggestions regarding the game.

The game is great new content feels great but there is bug where I can't get an item in cult tunnels. And also I miss the phone guy (I came up with that name) talking to us

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Fantastic game, happy to see it has been updated. New content and more game time made me really really happy to see, even more so in this game that I find so lovely.

Art is very stylish, definitely reminds me of Paper Mario and it's great to see how the characters exhude personality with each move, some examples being Ronny's contant anxiousness, Interrobang's direct and "no-nonsense" moves and Warden's (Love Warden!! Warden <3) firm and almost "cocky" moves.

Music is as always fantastic with such great tunes. Even the overworld ones are fantastic and hold their weight compared to the great combat tracks.

Combat is great and better than ever with the new Party Members and moves, new equipment with special "skills" also making it so you can combine moves for even more potential.

Story was also quite nice, happy to see it expanded and with more secrets, special items and hidden fights, found myself going out of my way to return to previously visited areas and was pleasantly surprised to find a boss or such in them, along with some nice goodies. I feel guilty for wanting a bit more but it's nice to see a "glimpse" into such a lovely little world Pinyaps has created.

Some other things I wanted to at least mention: Warden and Ari Aida are lovely additions to the rooster too. Warden being another "moveset" character along with Interro is quite nice. His moves are interesting, mainly the hype ones, since they can make him or other characters deal quite a huge amount of damage, stun and daze and his "combos" with those are nice to see, although I was a bit sad since I didn't manage to get any insta-kills with his special move. Ari's "group"-targeted moves were nice. Going into a battle and dealing damage to everyone while maybe getting some crits here and there make her an interesting addition. Maybe wish she had more moves but then again they can be quite impactful against groups so I can't complain much. Some moves did extra damage to hidden enemies but I felt like there were very few of them so I didn't use them much, which was a bit sad. I liked to see Interro having some more stuff to her, she turned out to be funny (besides being quite smart) which was quite interesting to see considering she looks so serious all the time. Again, the extra bosses and enemies encounters were great to find, the "quests" too were very nice to complete... although one quite surprised me since one dude apparently dies before you can "properly" finish it. Wish there was another Glove-equippable since I really only had Warden's and Interrobang's starting ones so I kept switching them from time to time. The game has so many little moments that are funny or give it a breath of fresh air such as going inside a house in timberland and falling on top of a dude, bucket musician's little "tune", NPCs talking to each other or just talking to themselves, found it nice and quite funny that the barrel town "mania" was talked more about. it's some minor stuff but adorable. The villain's "ending" along with what Interro talked about were quite interesting to know too. The "Mainland" is talked about a lot in the game, with many character's goals after the events that happened in the island the game is set on being moving to it/starting over again in it and in the end you end you also go to it with the remaining people and... it ends. I never noticed it but the game starts and ends at night. It's nice. Guess those are symbolic. EDIT: The game also talks a bit about "effort" and "laziness" or taking "shortcuts" to achieving power, and even about regret when the shortcut goes wrong, I found that nice as well, and to see character dealing with it was interesting and a bit sad.

Hmm... What else is there to say... Rebound is quite a nice game with a bunch of surprises, one of the few pieces of media that really stuck with me and I think fondly about from time to time. Sorry for the drawn out comment (or also for thinking a lot about stuff that may have not even meant much really) but I really wanted to talk a lot about this game and why I like it so much. Happy to have experienced its world and characters, it's very very charming and memorable. Thank you for the game and the update, Pinyaps.

About to replay this masterpice and I'm it will be a hell of a ride!!!!
Thanks for making the most beautiful game I've seen

Still a hell of a fun time like it was 5 years ago, if not even better now (shoutout to the GOAT warden). I really liked the new Markus fights aswell, the 1st one in the Mansion was probably the toughest fight in the whole game for me but it was very fun.

Now that the final boss has been unscrewed: yeah this still rules

I like that throwing weapons now(?) is extra effective against hidden enemies, that's smart. But I'm pretty sure I only saw 1 hiding enemy so that's sad

Hard swing is still extremely precise, help

Big fan of the new party members. Especially warden, he is sick as hell. I love his anims. I wish the other one (literally forgot her name) had more starting skills for getting her at level 9, I was put off by her at first. But she's cool too.

When markus does the buzzo wrecks you moment i had equipped the reflect shield on the warden, who proceeded to reflect it and i kicked his ass in the first fight. That was funny. And is probably a bug.

I'm happy you get Interrobang early now, I always liked her a lot.

I think every enemy could still do with having slightly less HP and deal slightly more damage. When you get to the Nth "single enemy with 10k hp" fight it's a bit annoying.

In the desert village after you're thrown in jail, twice now when I saw the orange flag pointing down I didn't sprint jump and just walked off and died. I don't know whose fault it is that I do that anymore.

I'm happy this got updated, and I'm happy this exists in the first place. This little game is special and I really like it. And the soundtrack bangs.

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I will probably address the large HP pools in a future update

they're only like that because everyone I've seen playtest always managed to stack multiple status effects and somehow deal up to 5k damage per turn to the boss and killing them before they did anything cool

but I am glad you're having fun, the positive reception to this update makes me happy

I managed to beat the last phase of the cult leader after it gets stuck with an empty healthbar by using the tower card you get from a chest... which brought every enemy back to full health. But after beating everyone again, including the leader, the death event triggered, ending the fight.

Still, it was fun to come back to this game! Always an enjoyable time!

I just uploaded a version that hopefully fixes that issue

i'm glad you're having fun

Yea there is no death event for the second fight with the cult leader once he...  changes.

I'll get right to it

Am I wrong or does the finale edition cult leader 2 fight have no death event or did i kill him too fast or smth

Yeah that's a mistake on my part, I'll fix it quickly

Warden :thumbsup:

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oops i'm very late to the party, the cake has been eaten, the ballons have upped themselves to the ceiling, and the people left. oh well

i guess there's not much point in saying anything about the game other than "thank you for the wonderful experience I've had with Rebound", since many praises have been given, and while much like others I am kind of sad that it didn't progress past the first chapter & of course would not hesitate to play a quality of life update, in the end I'm really just so grateful for what there is. So, really what I want to say is I hope you continue to be artistic, no matter how much it's related to gaming or even how public. I think your sprites and drawings are very special, there's a sense of childlike wonder to the locations and situations you create and you have a unique way of making a design immediately endearing, as if it's been with the player/viewer/whatever for much longer than it has. Cactus Man, Ronny, "business partner", the magical cultists, ??? man and whatever that knife wielding enemy hiding in a bush was called are some of the coolest, dare I say radest looking characters I've seen in a game. tl;dr thank you

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