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Can anyone help me with hints about defeating the angel? he just keeps spamming barriers and just not taking any damage

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What I did to beat it: erotic build ( 19 spatk and 6 luck and rest into vit) , seed barrage hits 3 times, alpha musk makes your attacks never miss for 2 turns. Spam seed  barrage use alpha musk if you miss too much, also have passive  that lowers sp on  erotic  skills


also bring 3 big hp vial and healing pendent

early game was hell tho,  abuse fluid coat + alpha musk + seed barrage to one shot mobs and defend while waiting for ap when you reach higher lvls

Bring atleast 2 hp pots to every fight and don’t be scared to use it at half

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I wanna ask, if you guys have been reading what the stats the abilities rely on? I noticed during my muscle warrior playthrough, every ability I obtained is scaled by basic attack stat alone, not special attack. After investing a lot more into it, I died less significantly. Some stats are still useful like vitality or speed, but I mostly noticed some like special attack on muscle build is unnecessary. When looking at your skill choice , try to looking for the stat next to it for best value out of it. I hope this helps!!

I can't find the Mara character. I've tried exploring twenty times in the beach and nothing.

So the minimum level to meet her is lv.12, if you still cannot meet her after reaching lv.12, lemme know

Yup, I was at level 12 and leveled up to 13. Still nothing. Are you sure the mission works in 0.3?

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Yes, you should be able to meet her. I've just tested it and it works normally. I'll still check it again if there's a bug somewhere

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the game is fine if you want to get past  just go the fat rout on the warrior Uther that that cant Wate for the mage class to come out


the game is amazing

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This game has serious potential but could really use a difficulty option. (So those that want a challenge can have that, but those who are here for the story or are playing one handed can do that too). Earlygame you need to save religiously and a misstep can easily be a game over.

Trying to explore new content after an update can be a bit of a pain as the new content trends towards the top and saves don't carry over, luckily the saves are edit-able and the game doesn't freak out when you suddenly have a million XP or 500 strength.

Difficulty aside I can see this getting really popular as it expands with new content in future.

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This is such a bad game. I want to like it, i really do, but theres no save button combined with this godawful rng i cant even make it to level 4, let alone a boss or any art youve put in here. i am not here to bash my head against an impossible wall, I'm here to look at and read erotic content.  At least make an easy mode so we don't have to suffer through these frankly dumbass descions

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There IS a save button, but yeah, I'm gonna have to agree with you. You'd really only play this game to specifically do just that, because otherwise, why play it? It's repetitive, tedious, enemies are way too powerful, especially mid to late game, and even early game they are pretty bad, if you don't prioritize speed over anything else, you're probably not going to get very far in the game, and even then, being fast enough means nothing if you can't lower the opponent's HP faster than they can to you. 

Diminishing returns of XP means that you will have to grind particular enemies for quite a long time if you want to frequently use items in battles (Pretty much mandatory for most, if not all of them), which is just... why? Why have a system akin to Dark Souls with using XP for both buying items and leveling up? Just make a separate currency that enemies drop upon defeat, or that you can find in the overworld. 

The writing, though, IS GREAT. Like, I'm not kidding, it's quite good, as well as the art and the overall idea of it, but the fact that it is hidden beneath a frustrating unbalanced veneer of a game boggles my mind. I honestly feel like this would've been better off as a choose your own adventure story from the nineties or something, rather than whatever this game is.

can you let us download the game? i keep getting the message 


"A fatal error has occurred. Aborting.

Error: no valid storage adapters found."

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Maybe you played it on incognito window? Usually the game cannot be played because: it's played on incognito window (that's why there's no storage), extensions blocking it, or it's played ouside of pc.

i just wanna know when's the next update

The next update should be on November, this month I'm creating a new short game called Adventurers Cleaning Service. You can check it out on my page.

İs there a second evolution for  Cerberus? I've been grinding for a while now and it just doesn't hit limit...

Deleted 208 days ago

Pretty please?

There is an evolution, make all your stats max and then the evolve button will appear

So what's the maxes to to the stats..?

I made it to 300 ft so far, is it 1000ft or something?

There should be a height limit for cerberus. If you mean belphegor then yes, there is no second evolution for him yet

Can you please provide downloadable html?

Add a save

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It's on the left side on the menu bar. But I've heard the menu bar disappearing happens for android users, this game is optimized for pc so I'm not sure what causes that on android.

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The side bar is not accessible when the screen's width is very small. Resize/change orientation  won't show it if it is hidden.

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DON'T  MAKE YOUR PLAYERS FEEL LIKE THEY ARE IN PRISON!!!!!!!

IF YOU DON'T KNOW HOW TO BALANCE THE VALUE AND DIFFICULTY CURVE OF THE GAME,AT LEAST ALLOW YOUR PLAYERS TO USE MULTIPLE SKIILLS IN ONE ROUND!

THE LUCK IS USELESS AT ALL.YOU MIGHTM AS WELL AS USE THE"VIRTUAL DICE" TO DECIDE WHETHER THE ATTACK IS HIT AND WHETHER THE ENEMY'S ATTACK IS HIT.

DO YOU GUY'S NEVER PLAY YOUR OWN GAME AT ALL???????????????

BELIEVE ME,IT IS DEEFINITELY THE SMARTRST DECISION TO ENABLE YOUR PAINFUL PRISONERS TO USE MULTIPLE GAIN SKILLS IN ONE ROUND,UNLESS YOU GUY'S DON'T LIKE AND DON'T CARE HOW YOUR PROJECT PLAYS AT ALL

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Honestly not that wrong, this game is so rng-based that it makes me upset to play it. There is little to no skill or strategy involved, it's just like rolling dice with clicks and it's quite repetitive. You should make a good game first, not fetish art first.  If it's not fun, I don't care that it may or may not appeal to my personal kinks.  Just play Tribal Hunter instead, tbh. Also, the only two equipment limitation is pretty restrictive given just how much the Ai loves to heal themselves and paralyze you and all that other junk gimmicks they can do. Not to mention how leveling up speed, to me, doesn't really feel like it's improving my accuracy by a noticeable degree.

Also, wtf is with the forced loss rng? I have to save and reload encounters so many times because otherwise my current run will end quite abruptly. Why give the option to save in the first place if you can just end the run permanently when you lose to someone (You certainly can and will on lower levels)?

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^ I like the game but i agree early levels tend to end abruptly based on rng (missing repeatedly in a row) honestly when the more difficult enemies come with stuns it becomes a dice roll on if you can kill them before they use it. The centuar I just rush damage so he dies before he uses his one shot attack which either kills me or leaves me at deaths door. evasion just needs to be nerfed a bit everything else isn't that bad.

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Yeah, that centaur fight, you're basically guaranteed to lose if you don't hit them EVERY single time, and not only that, you might not be damaging them enough to make up for the difference in the health that you lose to them. And even then, the barrage move they do is one, super accurate, two, absolutely op, even if you prioritize vitality (That's also pretty bad because in this game, Higher DPS means a lot more than survivability nine times out of ten), and three, is seemingly random. There's no line that says that they are specifically preparing the attack before they unleash it in a previous round, it's just random. Unless I'm mistaken, and I'm just not remembering it right.

AND ON TOP OF THAT, they also have really high evasion, so if you don't focus on leveling up speed, you are just not going to hit them, nor are you going to dodge their attacks. AND ALSO ON TOP OF THAT, trying to escape them is nigh on impossible, or at the very least, highly unlikely. It seriously reminds me of how necessary it was to have AGL in Dark Souls 2 if you wanted to dodge something properly. If the dev is not currently looking into how to properly balance a game like this, I'd highly, HIGHLY recommend they do so. If you want the game to be fair, but challenging, that'd be fine, but I don't know how well that kind of thing translates to what is essentially a text adventure game.

Also, last thing, but why do enemies give diminishing returns of EXP when you level up? EXP is literally also used for buying things in the game, and yet if you want to routinely use those items in combat, you'll be grinding for what feels like hours, which is incredibly monotonous. In a game like this, which is already bordering on repetitive, that's clearly not a good thing. 

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I could say that they do not understand the material they are trying to work with and these games are not to be balls to the wall challenges. So many games on this website like this are mostly made with high difficulty walls and then people wonder why they never make it anywhere.

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Saves from previous versions doesn't work. Forget about grinding for something if you are not patreon donater

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Hmm, it should work starting from this version. Not the previous version.

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In Rogue's muscle path, the bladestorm skill cannot be learned

Hi, the bladestorm and carnage issues have been resolved in the newest update.

I see. Thx for the remind.

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At some point, when i was fighting a  baphomet, I got the paralysis. When the paralisys stopped, The AP didn't regenerate like it should.

And the Hydra's special attack only warns once, the rest doesn't shows a warning.

There was a paralysis issues a few months ago that I've resolved. Lemme check it again. Thanks for the info

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If you run the game on Android your statistic including the save and loading button is cut off from your screen. Is there some other way to save? 

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That's weird, but for now you can try to use the desktop version on your phone

Thanks!

so, will there be more vore images included in the future?

i'd like options for us to be vored

It's here now in the newest update!

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finally i beat this hell game aahhh so stressfull, by the way i beat with fat, also i beat angel with counter skill 

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Maybe some adjustment to the angel fight? I'm building single-hit nuke with rampage and revenge but angle's barrier is just impossible to drop.

I mean yeah sure, I can take Whirlwind. but the NUKE. THE NUKE. not me wanting some damage per screenshot

multiattacks ruin the barrier

Are the backgrounds ai generated?

we can save in this game ?

yep, you can save

Ok , But how to do it

Itch has an application, like steam. When I start the game with it, I have  a save botton and restart run botton.

If on the left side of your screen there isn't a save button function, let me know. I've heard a few comments about this.

The mision of hirrom, the completion scene didn't play. I've used the interact function before interacting with hirrom and the construct Demon's keep was already there

I've heard this issue happened 1 or 2 times before but when I tried it there's no issue. So, let me look at it again if it happens

It seems to me, or were there pictures for mixed paths before? For example, Muscle and Erotiс.

Mixed path pic that is done is only for muscle + fat

Deleted 220 days ago

Soulbreaker will appear scrawny after the mission if you ask him the questions.

Shoot, you're right. I'll fix it in the next update.

Hi! I still can't remove the first two items that I have already equipped, the third one can be equipped and put in the inventory. Items that I randomly find, like mushrooms and etc.

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Hi, it has been resolved!

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I love the Game and the Art style! i hope i can see more cool art soon ^^

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Prologue could use more details/background, but the background could be designed to be revealed as player progresses if you wish.  It appears that chosen class determines player species?  Would be great if there was a way to mix and match, but this fine if kept as is.  A options/settings menu for content toggles would be great (For now leaving what those are up to you).  Not necessarily a quest system, but giving ideas of what the player can/should do would be nice, in part for plot progression or side plots.  I like how there is both a verbose and skip choices for victory.  While there are saves, no revive or progress retention system, I do not know what you intend.  The victory descriptions have no variance from each other right now.  Angel fight, there needs to be a cooldown on its abilities, there needs to be stacks granted plus one cooldown, the sanctuary ability seems like it was used while it was already active..., refreshing its duration.

Hrm... seems like the further I get the more of what I have mentioned is sort of implemented, but still not very directly.  Still things that can always be expanded upon later! (This can mean that what I have said may now be pointless)

There are some other things I could mention, but it be pointless, as it is merely differences in aesthetic tastes.  Forgetting about those, this is already a fairly solid, but still needing more polish design!

I'll keep tabs on this and check on it sometime in the future!

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Is there anyway to use saves from previous versions on the current one? I unlocked endgame content with the rogue in v0.2 but now my saves don't work as it says their "from a different game" and its honestly such a grind getting it back all the way with each new version . Good game but the grind can be a little tiring

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Yes, for the time being, the prior save does not work with the later versions of the game. I'll do my best to fix it in the future version.

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i found out a way you can techniclly level up very fast 

Can you share it?

just save up exp like 1000 or so exp 

Hi, I found this game recently, and while I'm enjoying my time with it, I do have a question. The images where the character is uncolored or just plain white, those are basically sketch images of the characters, yes? I'm assuming that they're unfinished and will eventually be colored in future versions.

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Yes, they are sketch placeholders

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commenting again cus im quirky like that


My main gripe with the game is that it becomes easy if you know what you're doing


not easy as in just easy, as in everything is demolished easy


but without knowledge of what to invest it, it's hell 

can you please tell me what to invest in? im finding a bit too difficult overall and i have been at this game for over a week now :(

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the game definitely needs to work on balancing

i think straight up doubling xp gain would love alot of issues ngl, imo 

oh and please get an exe version playing in web browser is hell 

Don't worry, I'm balancing it as the development goes on. For now, you can download the game as a Patreon member. But even then, it'll still pop up in the web browser; that's just how twine-based games normally work.

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Yeah, the game overall looks promising, but the warrior erotic path is terrible due to the limited use of sp.atk and some enemies seem unbeatable without hitting only crits with a perfect build. And that's just from a handful of hours playing it, I might be missing a lot more stuff.

edit: Oh! And I forgot to mention the fact that raising speed doesn't really seem to affect accuracy or dodging enough to be working. (roughly 1/2 misses with 10 speed at lvl4)


Maybe it's also a skill issue in my case, cuz I can't even get to lvl 10 xD.

Hi, so you can still complete the game with warrior erotic if you upgrade the correct skill and stats every level. But for now, it’s the most difficult because it has the strictest stat distribution and build.

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The prison is bugged. After I released an Ixiom, I can capture it, but it doesn't appear in the prison. 

To be exact, i can't trap anything.

I've seen the capture failure code, but I believe that it's a little too high

Hmm, I've been able to capture and recapture ixion, even in the current version. I'll check it again if I find any errors.

The problem is the probability of capture, it took me 5 times to capture again

Saves from older versions don't work for newer ones?

Hi, it seems for now that it doesn't work for different versions of the game. I'll try to solve it in the next update.

Ok, thank you

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You most definitely need to fix this game...like no matter what I level up I keep fucking "missing"....it's so fucking pointless to play this anymore....you need to learn how a fucking game actually works

android can't play?  Mine doesn't work

Hi, the game is currently optimized for pc. It also might not work because it's played on incognito window or extensions blocking it

oh well, few days ago i tried on android and it works. But idk what's the matter

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An error appeared after the very first level increase

P.s. I realized why it appeared, I tried to load the save from the old version, but it didn't work out and I started a new game, and this error appeared.

And maybe not because of this, because I rebooted, and everything is the same

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Thanks for the info! It has been resolved, a single character typo made that error.

I find another one, Orthrus doesn't have the image

Hmm, I can see Orthrus' image. I'm not sure, but did you use an old save? It might be the reason he doesn't appear.

No, I didn't use the old save

I don't know, now the image has appeared

What's the itch.io app. I found insights and stars but that's all the apps I see

https://itch.io/app

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This game is fucking unbeatable and it is annoying the hell out of m

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