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Hello Team Robo!

I have been following the production of this game for roughly 3 years now, and I am so excited that we are almost to the end! This story has been a source of comfort for me for a while. I am so glad to have been on this journey with you.

This brings me to my difficulties with booting up the prologue. I think I managed to bypass the quarantine, but I have a secondary message that states that I do not have the permission necessary to open the application. I looked up various resources, and tried various commands in the terminal to open it up to no avail. This may be a personal issue, given that there are so many documented solutions to this problem, but I just wanted to bring it to your attention!

Best of luck with the game release! I can't wait.

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Hello! We're so sorry to hear about your troubles with this... We know of several issues surrounding newer Macs even past the quarantining issue. We're assuming yours is, at least, relatively new?

We've recently paid for an Apple developer ID and are waiting on them to approve this prologue for their system, which should solve a lot of issues. We'll be sure to let you know when we re-upload that build here. (Hopefully, the launch of the full game will be a lot smoother thanks to that as well!)

Finally, thank you so much for your patience and support all these years! We'll do our best!

Hello! We know it's been a long time, but just wanted to follow up in case you were still interested: we finally got that new version up along with new instructions.

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Hi Team Robo!!! Thank you so much for getting back to me. I just downloaded the prologue and the application opened! Thank you thank you thank you!! I am so excited to play this game. Can't wait for full release!!!

Ah, I really want to play the prologue, but for some reason, I can't find the game file in the ZIP folder? I have a Mac, and when I open the ZIP folder, I go to: Tomorrow Will Be Dying -> Contents -> Mac OS -> Mac Runner. The Mac Runner is just an empty file and nothing runs when I double click it. My Mac is fairly old, and I've had difficulty updating the software. Could that possibly be the reason I can't run the game? I'm sorry if that was confusing, I still don't know all the right jargon to describe game files.

Oh no, sorry to hear you're having trouble with this Toby!!

On our 2012 Macbooks, we only need to double click the zip file and the ArchiveUtility extracts the application. We're unfamiliar with any other process (and Macs in general), so troubleshooting may be a bit more difficult. 

So, firstly, what year is your Mac and what version is it on? (And no worries about the jargon either!)

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Ah!! Okay, I made an embarrassing mistake and completely missed the application in the folder I saved it in. The thumbnail completely blended in with the other files in the folder LOL But I played through the entirety of the game and everything worked perfectly! the music and ambient sounds were on point and beautiful, the art was amazing, and I enjoyed the pacing of the story and characters! I also loved the UI design, it was aesthetically pleasing and made everything really easy to follow and understand.

I'm glad that I was able to play the game and I'm even more excited for when it's all done! I hope everything else goes smoothly with you guys and hope you all stay well!

Ahhh gotcha SDFKG We're so glad to hear that it worked and that you enjoyed the prologue! As always, your kind words and support mean the world to us, especially now during the final stretch! Thank you! 💕💕

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I've been looking forward to this game since the Kickstarter and am very excited to see its progress! I absolutely love the art and direction, and wherever the game is going to go, I’m in. That being said, I have some concerns after playing the Prologue (I didn't play the previous Legacy demo so I will be solely focusing on the Prologue demo):

Firstly, without paragraph indents, spacings, or breaks to ease the eye, the written lines accumulate into an unwieldy chunk of text in each text box, hindering the reading experience. I enjoy story-heavy and text-based games tremendously, but the clumping of long lines makes the words difficult to follow and digest. With each click revealing a line that adds to the preceding bulk of text, the eye feels like it is weighed down without enough space to rest. I can tell the effort that went into the writing to provide immersive descriptions, but the presentation of the text box UI works against it. 

Perhaps each new paragraph can be indented like a regular book format, or blocks of paragraphs can be spaced out more, or more padding can be added to the text box UI, anything that can direct the eye better. Having long lines in a text box is fine, but it is more about creating a certain rhythm and pacing of reading with the form of the text. 

Another concern is the use of opacity to differentiate between the dialogue and action lines. I understand using this approach to distinguish between dialogue and action and give them some flavour, but as the opacity of the action lines was too faded, over time my eyes were strained in trying to see them. The shift in opacity between dialogue and action text becomes more jarring and distracting than fluid, I could read the dialogue more clearly simply because they were more opaque than the action lines, and it felt like a test on my eyesight sometimes haha… 

This is also not to say that opacity on text shouldn’t be used, but it should be used for effect. Lower text opacity can, for instance, give the feeling of quiet and distance. It makes sense when there was a “new voice” speaking, such that the translucent text aptly feels like it came from somewhere distant, or when someone is trailing off, and so on. But otherwise, to use it throughout the story in normal situations, the effect feels out of place. When combined with the aforementioned clumping of words in a single text box, reading overall became quite strenuous. Even if the text effect and UI remain as a stylistic choice, perhaps there can be an option to consistently darken all the text for better visual accessibility. 

Another side note would be to have clearer button feedback, such as giving a brighter highlight when hovering over a clickable button in the main menu, or even a sound effect. Such interactions can better inform the player of their input as well as give the game more ‘life’ as it responds to the player. 

On the narrative side, I find the prologue to be an interesting direction in setting up the main story, though I’m left with a bit of mixed feelings. This is mostly because the prologue is a small piece of the whole pie so I can’t judge the whole yet, but then again it’s also the beginning piece that frames the rest of the pie and sets up expectations. I enjoy the use of outsider perspective in stories and it is great to see how Eri develops apart from the main narrative, realistically showcasing how the threads of one person’s life can be both entangled with and stray from another, all while building up the main characters. The ending of the prologue provides intrigue as Eri’s tiny arc ends while the main characters’ concurrent stories are yet to be explored. 

While I enjoy this narrative approach for the prologue, I wished for a little more hinting at the main narrative and characters. When interesting tidbits regarding what happened to the main characters apart from Eri’s narrative were dropped at the end, the narration swept by it and continued to march on towards Eri’s conclusion. For instance, rumours that Sakai threatened Ashikaga with a knife? That sounds both badass and distressing! But for something that holds much emotional weight, the game brushes over it, circling its trajectory back to Eri, seemingly in haste to wrap up Eri’s story. While I like that the prologue didn’t overstay its due, there wasn’t exactly a strong sense of what the main narrative is about, and I left the prologue feeling like I know more about Eri and her small journey than the main characters due to how little we see of them and their conflicts (which are supposed to be the star of the game). Because it is so detached from the main narrative and self-contained, the prologue feels more like a side story than a framing of the larger story that is to come. It’s like seeds of the main narrative, conflict, and characters were planted sparingly, and then the narration pulls our attention away to focus on the growth of a distant plant. Yet again, because this is a demo, maybe the full game will be able to transition to the main characters’ perspectives and tone smoothly, and introducing Eri’s mini-story first will make sense in the overall narrative even if she may or may not appear again or be relevant to the main story. Maybe Eri would wish she had reached out to Ashikaga after all even though they had only shared small moments together, I don’t know, but I hope such opportunities for emotional impact can be expanded upon more, and I hope it works out as I believe in the team’s creative direction.

I raise these concerns because the game has great potential to play with the medium of visual novels and provide a stunning experience. The art is, as always, an extremely beautiful and eye-catching feature. Nevertheless, the ease of reading is a crucial make-or-break, especially for a heavily narrative-driven visual novel. I want to recommend this game to people, but I can also understand if they may be initially put off by the clunky appearance of the text at this point. Moreover, for a game that very much hinges on its storytelling, perhaps beta readers/testers can be used to check and ensure the quality of the narrative experience. I really hope for this game to succeed and be the best version it can be, so thank you for your hard work and all the best! :)

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Ah, thank you so much for the feedback! It's great to receive some tips for the UI; all of your suggestions sound great! Small indents and then spacing between long paragraphs should be simple enough to implement. As for padding the textbox — just to clarify: you meant to add more empty space between the borders of the textbox and text? If so, that sounds good as well!

For the text: we did want to differentiate the dialogue from narration since singular textboxes often combine the two and, with the arrow and name tags, we didn't want to confuse readers as to when the character is actually speaking vs the narration. With that said, we will certainly consider an option to disable the effect, and/or look into other ways to differentiate between narration and dialogue contained in a single box. 

As for the narrative itself, we can only hope that the full experience will fully justify this prologue's existence, but that remains to be seen (though, being able to receive this feedback justifies it on the dev side of things, hehe). There isn't a lot of time left, so the possibility of getting beta testers beyond our editors and then implementing their feedback is a little iffy, but, as you say, it's probably a good idea. We'll look into this a bit more and see what we can do!

We really appreciate you letting us in on your overall impressions — we'll be sure to take them into account moving forward. We may or may not be adjusting this release just yet, but the prologue will be featured as optional side content in the main game and should have any of the aforementioned fixes for anyone who misses out on it here. 

Thank you for your support and well-wishes, that means the world to us!

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😊 Haha thanks, it’s nice to know that the team is receptive and takes feedback seriously.

Oh, that was what I meant by padding the textbox, but it was also just off the top of my head, my suggestions are only just that of course, it's up to the team to decide what works best in the end! :)

When you mention that you’d be seeing how to fit dialogue and narration into one text box, I can’t help but wonder, why not give them their own spaces in individual text boxes, rather than trying to cram them both into one most of the time? Not to create an entirely new text box each for dialogue and narration, but that dialogue can be more reserved for the text box with arrows that points to the character speaking along with the name tags, and narration used more in the text box without the arrows. 

The instances where the prologue demo did this (such as Regular Textbox: [Narration only] >> Arrow Textbox: [Name tag] + [Dialogue only]  >> Arrow Textbox: [Name tag] + [Dialogue only] >> Regular Textbox: [Narration only]), even if it’s rather few, were the most immersive moments at least for me because reading flowed well alongside the character expressions. This is in contrast to instances like “Regular Textbox: [Narration about Eri jerking up] >> Arrow Textbox [Saki’s Dialogue] >> [Saki’s Name tag pops up]”. The Arrow textbox merging with the prior Regular Textbox feels incongruent with the starting narration of Eri which now has Saki’s name tag at the top. It may be better for the player to take in the narration of Eri jerking back in its own regular text box, and then encounter Saki’s dialogue next. There are certainly a lot more nuances that go into this, each moment would be different according to what is needed to convey their effect, but the most important bit is discerning the tempo of reading through textboxes and how it affects the player’s experience (which is why beta testers, or anyone really, who can see how all these elements come together might be handy). The game just needs to spread out the dialogue and narration text to prevent clogging up a single text box.

Nevertheless, I also completely understand the limitations of what can be done at this stage given that the release date is drawing near and I definitely don’t wish to add more to the plate. I get the sense that the text seems fine on paper, but when translated into visual novel mode, it becomes tricky to mold it into the game's design. Understandably, the comic-panel style of TWBD doesn’t fit in the ‘traditional’ VN model of standard text box at the bottom for both dialogue and narration so it’s an extra challenge. Indie development is tough, so if there isn’t enough time to fully consider everything, it’s alright if the game’s textual format stays as it is (I only hope for at least the option to have the text be consistently at full opacity as it gets harder to read over time). Thanks for considering my comments, and hang in there!⭐

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Understood and noted!

We went in knowing visual novels don't often have dialogue tags, but did end up throwing them in as fans of regular novels. As a result, we've just made this a just a tiny bit harder than it needed to be for ourselves! At the end of the day, though, it's really no problem — we're still in the process of editing/implementing, so we'll keep it in mind to try to split the dialogue from the narration when we can, especially for moments like the one you described (different subjects, etc). Readability is absolutely key!

Thank you again, we really appreciate it!

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I remember playing the legacy demo a year or 2 ago and crying over the beautiful story telling and art, especially with the concept and vibes it gave me because it resonated with me a lot. I've fallen in love with this game and your team since then! Been keeping up with your monthly updates each time you upload and I'm so proud and excited to play the prologue and the official release! ^^ I'm sure the hard work and love you guys put into this will pay off!! 💖 I also cant wait to join the community that this may garner, and reading back on the comments ik that you said a discord server may not be made since work is busy, but hopefully in the future there will be one hehe GOOD LUCK TEAM ROBO 💖

Hhh thank you so much for the extremely kind comment, we're so lucky to have such patient and understanding readers that are supportive of our ever-changing vision of the game 😭 We truly hope the full game will be worthy of all this love! ♥

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I'd gotten into this game a year after the demo first released and it'd been one of my most cherished experiences with media ever, and I'm super duper emotional right now as I'm about to play the prologue. You guys have worked so hard on this over the years and every second spent playing these games just reverberates all of the love imbued within them <33

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CRYING AAAAGHHHHH

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Ahhh thank you for the extremely kind words, it always makes us happy to hear when people can feel the care put into the game (TT) We hope the prologue was an enjoyable time ♥

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I cant wait for the full release 

💗

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I started the official prologue and I'm in love so far! There was a lot of improvements from the legacy demo :D I'm excited for the official full game release!

Thank you so much, we're glad to hear it! 🤍 We hope you'll enjoy the full version as well~

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Goddd I'm so glad to hear from this game again... :] I'd first played the legacy demo over two years ago now, and like a month ago I remembered about this game and replayed it, all happy to see we were getting so close :]

I was a bit scared when I read about this prologue being very different from the demo, since I was very fond of everything about the demo, but I ended up enjoying the prologue a lot<3 At first I couldn't help but notice all the differences, yeah, but soon enough I was just "yeah this is different but it slays too" :] I think the only thing I'll keep missing a bit is the old UI because I think its softer look blended in more nicely with the rest imo, but this new UI is good too:] And I like how the dialogue's color is just slightly more intense than the narration, it subtly makes it a lot easier to read to me:]

Anyway that was poggers and I'm really excited for when the game comes out !!!

Ah that's so nice! It's great to hear you enjoyed it despite the differences. We're hoping the final version strikes the balance between both just right for everyone, but we'll see. Thank you for the super kind words!

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been here since the first demo after finding about it through sunny side up's hiatus,,,, i can't wait for the full release! amazing art, characters and music!!!!

I honestly loved the concept of the first demo of the game, it seemed more soft, calming, and bubbly, and the way everything looked made it so much better, but I appreciate the new development of the characters I would just die for this to be an anime 😭😭❤❤

It always warms my (nonagon's) heart seeing people enjoy both Sunny Side Up and TWBD 🥺 Thank you very much for the kind words!!

Can someone pls tell me if B is a girl or a boy? Because there are moments where certain characters refer to the other characters as kun or san and she or he, including B. I also saw him wearing a skirt??? Can someone explain that to me? Was there a particular reason he wore a skirt or is it because he's actually a girl??? Because I thought he was a boy. Team Robo pls answer my question because I'm questioning my life at this point 😭😭 Also who is the new girl with this tracksuit is she actually supposed to B but her name is Eri instead I'm sooo confused pls clarify this for me

B's a girl, referred to as 'she' in the story desc above

i haven't played the prologue yet but i'm pretty sure eri's a new character just for the prologue, she's not B haha

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a quick question, is the final version of the full games design gonna be the same as the prologue design? between the demo and the prologue, which mechanics and art styles are gonna be on the final game?

Good question! The regular sprite style will basically be like the demo but fully updated and redone. Essentially a mix of the two! As for CGs and backgrounds, those are close to the prologue, but a lot more detailed and fully fleshed out — what you'd expect from the demo.

Mechanically, you can expect the narration and dialogue styles to be just like the prologue, but there are a lot more interactive elements that carry over from the demo when you're playing as B.

You'll get a better picture of how everything will look in upcoming promo material we have planned, so please keep an eye out for it!

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Hey, it's finally here! And faster than I expected (30 minutes later?) I have worked my way through the prologue.


To first talk about the prologue itself, I enjoyed it! It wasn't anything crazy, although I'd be more impressed if it was given its short run time. What stood out to me the most was, as before, the lovely art and the mellow soundtrack. I especially appreciate just how much time was spent with no backing track, which is an entire vibe of its own. I enjoyed the character dialogue quite a bit as well.


The story was fine. It's fun to see these characters again after the year and a half since I played the initial demo, and I also appreciate that Eri was very much her own character and that ultimately the short story was focused on her. I'd have liked to actually see snippets of the events at the end resolving rather than just having the remaining threads quickly glossed over, but hey, it serves its purpose fine as a demo product. Also, very interesting attention to detail to also have the yen counter adjust accordingly to the state of the story.


But yeah, it was cool. Thanks for putting out this entirely unique short visual novel! I also appreciate that you've left the original legacy demo available for download, because even if it won't be indicative of the finished product I do think that it has some good content in there for what it is.


Speaking honestly, if I had to pick between the legacy demo and the new demo for getting somebody excited about the game's full release I'd probably have to tell them to play both the legacy demo. Not because I think the systems or writing are superior necessarily, but I do think that the story that you get there is more interesting. There's just more meat.


Super excited for the game's full release and wishing y'all the best! I had today's date marked on my calendar for a while and was bummed to see the delay, but I'm glad you were able to drop a solid demo.

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We're happy to hear you enjoyed the prologue! And we really appreciate your detailed feedback, it's honestly really great to hear in preparation for the full game next month.

Your points are totally valid! In making this, we set out to make a light and simple self-contained story (an appetizer?) to serve as a better look into what the new writing style/UI are like, and to have a little bit of fun with the Occult Club in a setting detached from the main story. With that said, there are little callbacks between the two that will hopefully serve as a nice bonus for having read it!

We can't make any promises, but we sincerely hope the full version doesn't disappoint. We're super glad to have your support~! 🥰

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I really really love this game idea - and mention art is so good and atmospherical, feeling this all creates together is so awesomely pecuilar. I feel so lucky to have come across this!!

I have a few questions I'd like to ask:

1. I can't gather from the comments whether the final version will be costing money or not and what range of money it is. Is there any info on that right now?

2. I read you plan on maybe doing translations - do you have any ideas on the process it might bring? I would love to help localise the game for my native language speakers or at least to advocate for it! Or is that asking too far ahead?

Thanks for your time if you answer beforehand :)

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Hello!

Yes, the final version will range around $8 US. 

We are certainly planning on translations, though how many languages we'll be handling isn't at all certain. The only thing we know for sure is it won't be an easy job! What might your native language be, if you don't mind me asking?

Thank you so much, we're so glad you enjoyed what you played through! 💕

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Thank you for taking time to answer!! Language I was talking about is Ukrainian :>

No problem! We haven't received any offers for a Ukrainian translation, so if you end up liking the game, we'd be happy to talk more about helping with a potential translation! ^^

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This game is absolutely stunning. Everything of it is perfect. I love the music, the art, the story, the scenarios, the ambience... You did an outstanding job! <3

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Hhh thank you so much for your kind words!! Comments like these truly keep us going <'33

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I love this game so much, the story is told so beautifully, the music is so lovely and the art is stunning aswell. I'm so excited to see the finished product!!!! :DDDD

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TT Thank you so much!! We hope it doesn't disappoint!

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i absolutely love the game but I do have a couple question abt story stuff or whatever so the first thing is, although this game is finding yourself and making connections and bonds emphasis on that last part btw but ehem (insert smooth Segway into question) will there be any romantic implications between any characters or is it purely platonic? ik characters like c are a no go zone when it comes to that kind of thing but what about characters like mori and N?

uhm another question i have story wise, dw this is the last one will there be multiple endings? or is it completely linear? and how much of an impact will the player make on the story?


sorry im just i find the second and third questions important but the first one just came from a place of curiosity and a completionnist stuff

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Hello, we're so glad you enjoyed the demo! As for your questions:

1. Other than some random romantic relationships in the background here and there, generally all the bonds in the game are intended to be portrayed as platonic. That's not to say we're against shipping though! (Within limits sdfjkkg) 

2. The game will indeed have different routes/endings! 2 separate routes and 4 endings to be exact. The routes are affected by your actions, but not in the usual sense where it relies on choices per se. That's all we'll say for now to avoid spoilers!

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okay! thanks if this game ever gets like superrr popular to the point of having a hudge dedicated fanbase and all that jazz i wont be suprised if almost everyone was shipped with b cuz at least through my eyes alot of players see b ass like the player asnd stuff

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i love everything about this game! i know it'll be changed later on but the story and characters are so interesting! i am obsessed with A's style she is just so pretty!! the artwork for this game is amazing! my favorite scene was the forest everything was just so gorgeous! the amount of detail in this game is insane and i cannot wait for the full release!!

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Aaaa thank you so much! We sincerely hope you'll enjoy the full version. Can't wait to hear what you think~ (*^▽^*)

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The art in this game is really pretty :D and I absolutely love how the background and colors look

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So kind of you; thank you so much! 💕

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discord server?

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Never got to making one, though we have thought about it! We're a bit too busy to manage one at this point ^^;

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Super duper stoked for this game!! The visual style and vibe is stunning... Take your time to polish the game and set a reasonable price for all the hard work u've put down, I will happyily pay u a lot to play this, it's gonna be a quality game for sure! :) 

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Also I wanted to ask what engine u used, is it done in Unity i presume?

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Ah, thank you so much for your very kind words! And we're using GameMaker Studio 2, actually! ^^

Aha I see! Thank you for your reply! :)

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this is so beautiful. the art is ethereal and gorgeous, i love this world

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Aaa thank you! <3

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i just started playing and just met konbini and he is already my fav

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We're glad you like him! Though, do expect some differences in the final ><

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been a fan since the 2nd demo and yet i have still forgotten to write a comment or review.  damm.

anyway this game is amazing, a little sad that several of the plotlines are going to be dropped, mainly the "C runs away" one, but do what you need to do. hyped for the final game.

(sorry is this is hard to read, spanish is my first language!)

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Ahh thank you so much! We hope that the mixture of new and old (but mostly new) plotlines will be worth the hype ♥ (and not at all, your english is great!)

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is there a way to save progress? i cant seem to figure it out

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Hello, sorry for the late response! Saving can be found in the notebook, which will appear in the top right if you hover your mouse there. We get this question a lot and will make it a lot clearer in the full version!

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waaa has it really been two years since I first  played through this?! I am so happy to see that the full version is coming out in june!! I can't wait to play through it and I am very excited for more of the story!!

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Ahhh we're so glad to hear that, thank you!! 🥺 We hope that despite all the changes made throughout the years, the story will still be an enjoyable experience! 

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I forgot abt this game is so slay. The uhhhh the. The it would be silly if there is was when released translation resources so I could translate it into chinese for my frens (they dont speak english :0). Looking forwart to when the game releases!!!! (ITs the the day after birthday!!!!! slay.)

Hello, we're so glad you liked it! We hope to have an official Chinese translation sometime down the line following release. Thank you! ^^

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when in june is it gonna release

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Hi there, it's scheduled for June 15!

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Helloooo! I downloaded the demo about 2 years ago now but I really just wanted to say it was extremely beautiful and already so put together. I'm excited to see the final product and hope you do more in the future

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Aaa thank you so much for the kind words, we really appreciate that!💕 

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I played the demo version!

It was a pretty, sad, tender game all the way from start to finish!

I'm not a good English speaker, but I still finished playing it, translating as I went along, hooked!

I'm Japanese, so the fact that it's set in Japan made me very happy! It made me feel nostalgic, like the anime I watched as a child.

I am looking forward to the full version! Thank you for making this game!

Sorry , translated with DeepL

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We're so glad to hear that you enjoyed it, even through translation! Naturally, we're very keen on having a Japanese version available at some point. Thank you 💗

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Even if there is no Japanese version, I'll still play it!

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My wallet has been preparing for this for two years! Looking forward to the official release! Can't wait><

And I wonder if there will be further versions in other languages? Like Chinese?

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Aaa that's so kind of you, thank you so much 💕

 We do plan to translate the game later on! How long it will take and how many languages we'll be able to do is still uncertain, but we'll do our best!

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Looking forward to the next step! Please take care of yourself and don't be too tired. 

By the way, I am currently a senior English major in China. If you need Chinese translation, I will be happy to help!<3

That sounds great! There have been other offers for help with Chinese translations, but we will keep you in mind when we've hit that step, for sure. Thank you! ^^

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Truthfully, I have never played a game where the mere art style itself made me feel melancholic until I played this game in 2021
I know it's just the demo, but in an odd way, something about a simple group of outcasts figuring things out in their life hits home
There is no pressure here, but I am excited for the full release 
And even if the full release won't be out (I mean hopefully not), the demo itself will forever lives in my head

Thank you and the best of luck to you Team Robo

Thank you so much for your kind words! As much as we emphasize that the full game will be very different from the demo, it still means a lot to us that it can still hold a lot of meaning to the readers here (T T) We hope the full version lives up to expectations!

Hey, I am sure it will be just as good, I'll be patiently waiting, in the meantime I'll probably read the dev logs

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Very beautiful game !

Could I live stream Demo ?

(Sorry for my poor English.)

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Of course, feel free!  ^v^ Thank you!

Thank you !!!

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What a rollercoaster that was, I had no idea what was coming next and it kept me on my toes. Can't wait to see what the final version is like, definitely looking forward to more of B's story. 

Also, protect C at all cost

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Ahhh thank you very much, we're so glad you enjoyed it! (´▽`ʃ♡ƪ) We hope the final version won't disappoint!

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Will the final game take place right after the end of the demo or is it going to be a brand new experience from start to finish?

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It's actually going to be nearly completely reworked, and we're planning on posting a dev log detailing all that soon. ^^

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I absolutely loved this game, the art was very pleasing and soft and the characters are really pretty too! You're doing an amazing job, i'm excited for the full release!! Will the full release cost money tho? 

Hello, we're so glad you've enjoyed it so far, thank you so much for your super kind words! And yes, the full release will cost around $8 US.

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Thank you for letting me know!! :D

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This was just a.. Beautiful game. The art was amazing and the the music and story, and everything.. Just went together so well and it really was an amazing demo and had so much meaning in just that story so far. Cannot wait for the full release, this really was such a great game and I had so much fun playing it. Good luck on the project!

Thank you so much for playing and recording your experience with the demo; we're so happy that you enjoyed it! With all the changes we've made since, we truly hope the full version will all come together as you feel the demo did ^^

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Hi, I apologize for being a dummy but I kinda don't understand how Kickstarter works... am I not able to back the project after the said period ends? I would love to support the project somehow and if I'm being honest, I also wanna get my hands on the wallpapers cause I love the art style and characters so much lol.

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Hello, sorry for the late reply! Yes, the Kickstarter only lasted for a short amount of time, so backing's closed and so are the rewards, but we'll see what we do in the future in terms of merch and such. We really appreciate your support!

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Hello,  i realy liked your game?and now I am loking forwar to its full release. Today i published an article on one of the sites, it is in Russian, but i will be glad if you rate it.

Link to my article

Wow, thank you for the article! It was great to read even through google translate, and we'll look out for any further articles you publish about the game! We're so glad you liked it and we hope you enjoy the  full version as well 💕

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I am glad you liked it

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I love it! just wondering, sorry if i am not well read or you get asked a lot, but will the full version cost money? I totally get if it does im just a little poor haha silly but i might buy it if im feeling quirky or whatevah

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also u should think abt voice actors fr the beginig story i think it would sound coooooool :0

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Thank you so much! Yes, the full version will cost about 8USD? 11CAD? We'll see. Also, yes, voice actors would be amazing, but that'd be a long way away.

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is there a way for you to save the game? i didnt know how to so i just left and lost all of my progress :(

Oh no, we're sorry to hear that... Yes, there's a save feature in the notebook, which becomes available at some points of the demo. We get asked this a lot, so we definitely recognize it's a problem of design that we'll certainly address!

ah thanks alot, i played the whole thing and it is so beautiful. i love all of the characters, their stories, the dialogue, the artwork and many more. keep it up! :D 

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MY FOOD KEEPS DISAPPEARING FROM MY BAG!! FIRST IT WAS THE BENTO THEN IT WAS MY GREAT SUCCESS RAMEN

Noooo not the Great Success Ramen! If it's any consolation, the food and money doesn't have much of a purpose in the demo, and the inventory system will probably see a big overhaul in the final version. We'll do our best to iron out these issues then. Again, sorry for the loss ;_; (and thank you for reporting!)

I can't wait to see how far this will go! This game has been great so far: plot, art, script, hooking the audience aspect- You got it all great! Sorry for the caps, I was panicking since B was at reaaally low hunger levels. 

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