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theres a bug where on the web version it wont let me click new game

im clicked enter, space, shift, everything

What are the differences between the versions and which would you recommend?

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this was made with gb studio 2b4 so its a little outdated, the newer gb studio versions have a variable jump height if thats what youre looking for, the attack script is pretty simple in newer versions too. u can go in the gb studio discord to know more advanced scripting if u havent already joined

Deleted 54 days ago
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Hi ! This is a very very good job. Only one thing is wrong for me is the music, but all the rest is almost perfect. I try this in part 2 of this video ( i'm french )

very cool game, I had no idea a project like this could be made in gb studio. Is there a way to download the gb studio proj file? would love to see more on how you were able to create this game. 

sadly the original folder was lost so thats  that, i do plan to remake this tho so you will ave to wait for that

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very fun i have been speedruning it with my freinds, my record is 3:50.

thats cool, would love to see a video on it some time XD

how tf do i play i cant even download it

seems like an issue on your end. there's a browser version

the physics are all out of wack but other than that it's

 a good demake

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HOW How did you make this in GB studio?? Insanely impressive

thanks! tedious logic and scripts manipulations XD it's hard but happy it worked, not very well though

can this work on a gbc

hello, yes the file with [GBC] will work on a gbc hardware

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This is cool!

Hey Elvies, Very interesting game, the map design is great especially! But I can't kill the Primal Aspid in the first boss battle, so I can't get through it, what should I do?

hello, you mean the aspids after u meet cornifer? that room is a battle arena room like in the original game, and im not quite sure on what caused the glitch for your enemy to be unkillable. does it take too many hits and not dying? does it die then spawn 2 more aspids? if u could give me a detailed explanation as to how the glitch may have occured maybe i can help? but overall the game is finished now and any updates i may do will be on a newer gb studio version so it may take some time, thanks for trying out the game, pls support the official game by TEAM CHERRY

Yes, I think I met a little bug just now. I just hit the first Aspid more than 100 times, but it is not dead. But now the problem has been solved after a restart. As an old fan of the Hollow Knight, I have bought it on PC and Switch and played it many times. I'm very interested in pixel-style games. I'm very happy to see the pixel version of the "Hollow Knight" you developed. However, the feel of this engine (GB studio) is too bad. Would you consider trying to use Unity to obtain the same control fell as the original Hollow Knight?

this demake aims to remake the original and make it work in the original game boy / game boy color, so the switch to unity is likely to happen since the original is already made using unity [i think]. gb studio may not be very powerful as some engines are, the limitation it has sparks creativity in making games like this work esp on the actual hardware. gb studio is growing and i dont plan on switching engines just to make the game "like hollow knight" its a demake for a reason, thank u again XD

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Impressive! "limitation sparks creativity", just as FC games. Thank you for letting me look back at the CrossRoads again until I met Hornet: "THIS domain marks the end of your journey. I cannot allow you passage, now salvation... WE shall meet again ghost of hallowneast..."

Now I'm not saying that this game is bad in any way, it's on fact quite the opposite, but as somebody who has beaten radiance like once, the only thing I can say is that this is way harder than og hk. 3 hp, slow movement, no directional attacks, the controls make it feel like a completely separate game to hollow knight.

thank you! the game was mage using gb studio 2b4 so a lot of its "difficulty" is the result of the engine limitations, i plan on demaking the whole game [as ;long as its within my and the engine's capabilities] once new versions of gb studio comes out, but i do believe hk is best demake on gba. thank u for playing, happy that og hk players play this garbage i made too

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Impressive game, I wish jump was also bound to Space though.

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