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(+1)

how to unlock scene 2,3,4 haha

how to get scene 5??

You should most def make a connection with this female to one of your characters in Learn the Heart

the pc version is glitching out really bad idk why but I think its a resolution problom

(+3)

I'm dying for the android version to come out and I'm looking forward to the updates of the game learn the heart.🧐🍷♥️

(+3)

Android version please

why the heck does the inn not recover any of my health?!

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Deleted 111 days ago
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how can you throw the sword on chromebook you literally have to hold down left click to right click

Wow this is the first time I heard this. I'll be adding new inputs to attack and throw in the next update since a lot of people complain about the throw input.

I got knocked out of the map by two limes in the first stage(stage1,bellow in the woods)

(+2)

Oh yeah, definitely following and rating this one. The foundation is very strong here.

A few suggestions from my side:

- If possible, maybe add a little highlight behind the weapon you've selected in the Quick Swap menu.

- Double-click to use Items as a shortcut, instead of clicking them and pressing the "Use" button on the left.

- A Quick-Use hotbar where you can place potions and use them without having to access the inventory.

- Since the Quick-Swap menu enables slow motion mode, it should also be the same for the Inventory to maintain uniformity.

- Add a "Talk" or "Use" or "Interact" hint above the player like the one you get when you come near an item on the ground. That way the player gets to know which NPCs they can interact with. (Of course, keep this disabled for things flagged as "Secrets")

And found a few bugs other people didn't report:

- If you visit the Shop before the Inn after you meet Brofus for the first time, you can buy all the things and empty the stock, but when you visit the Inn for the first time and visit the Shop again to trigger the Merchant's wife dialogue, the stock will be completely restocked, allowing you to obtain 2 copies of the same item.

- Pressing the "Hide BG" button advances the text to the next sequence too, which (imo) shouldn't happen, and should stay the same. Perhaps the "Click to advance text" can be restrained only to clicking inside the gray dialog box and clicking anywhere outside the box would do nothing instead.

- By throwing my weapon inside the innkeeper's counter, I got myself stuck in the background in the Inn and I had to reset the game to escape.

- There are many, many, MANY places where you can throw your weapon and it just disappears forever. Most prominent example of it being if you throw the weapon from the bridge back into the town after finishing the cutscene with Leighla.

(+1)(-1)

Not a bad start for a game. Tried the web version. It was pretty fun, play OK, but here are some nitpicks

- attack action bound on the mouse, and the character not turning when hitting feel pretty bad

- sometime your in contact with a slime, and your attack don't hit them, you have to disengage to strike

- having your character strike when opening/closing the "?" menu don't feel super good.

- in it current state, I'm not sure the botw weapon really add much to the game. Seeing how durable the weapon are, and how expensive they are, I fear it'll be a "it's not worth to engage the monster" kind of game

- the sword re-spawn if you die against the screamer

- People made a lot of fuss for the screamer, but you get 200 gold, which is like... 25 stick, feel pretty cheap (or did I miss it was only part of the whole reward?)

- the sex animation are as nice as ever! Having them all happen the same time make sense with the setting, but make all content pretty packed. I hope we'll have a follow up knowing how foxy did enjoy that night, and way to replay the scenes/animation

- the text dialog could use some work. It's not bad since the gameplay and animation can carry it, but the game would be better if they were more polished

- not being full health after a "nice rest" feel like a bug

- the town feel a bit empty since you cannot talk to most NPC. In that regard, having most talk happen automatically may not be the best for classic rpg town.

(+2)

- Pretty solid game so far.  My only gripe is the slimes are hit on touch, (defiantly like the wolfs better, because of the time attack delay.)

- Glitches; When fighting in the forest, you can glitched yourself into the trees by throwing things. (It has to do with the character being "thrown back" after the throw.)

- If your fighting up close to enemies, you can be trapped by being pin against a rock and whatever is trying to kill you, and you can escape.

Sometimes you can't hit the enemy that has you pinned,  would have to test it further, so I could say it did 100% of the time or didn't. 

(+1)

I like the game so far, it is cliche in a fun way which I enjoy.

Combat is enjoyable, maybe you should be a bit more generous with the hit boxes but so far it's good.

From the front facing perspective you're character's clothes look very blocky and somewhat the same from the back as well, sides look fine though.

You might want to not put ceilings on the parts where you transition from room to room as it just looks like a wall.

In terms of the inn bath scene I'd say you should add a animation of the tail swaying a bit and maybe make her look less stiff, her arm being to her side staying still makes it look as if she is really tense.

The scene following suit is better but the penis does look disconnected from the rest of you're body, overall that scene is good but some touches here and there can make it look much better.

Maybe you could make a animation where she rests her leg on the bed after finishing, more of a suggestion though.

Next scene looks good as well, no noticeable things to say about here.

Next scene could be better the tail is again, really stiff and from the perspective given it looks like you're character doesn't have two legs.

The breasts on the girl start swaying before you push into her which looks a bit weird, and you're character's arm looks abnormally long.

There are a few grammar issues in these scenes but it wasn't too noticeable.

Xray button continues dialogue which is annoying.

You should have item stats shown in the shop before you buy, also it doesn't make too much sense for the most expensive sword in there to have less durability then the one before it.

I'd recommend refilling the players health after the stay at the inn, buying potions to max health after didn't make too much sense.

Overall the game so far is great for being from one person, I have a lot of respect for you as making this must have been hard.

I don't think I missed any content but I definitely could have.

(2 edits) (+1)

Danm... My respect to you also. You went all out with the feedback. 

I find if you want a game to do good giving as much feedback as possible always helps.

(1 edit) (+1)

That a very good game, also i just bought everything from the store TWICE just to be at the end of the prologue lol

btw something that could upgrade the game a little is putting something that shows a name to know who is talking in the dialogue thing

Fun game

Cant wait to see more updates 

(+1)

Good basics.

I can only quit the game with Alt+F4. can you add "Esc" to close the inventory and if i press it again "Want to quit the game?" menu?

The game is short at the moment, but it have potentional.

Keep up the good work!!!