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Linux version crashes for me immediately after selecting a resolution.

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The game ran for me. Linux Mint on a 5800X CPU 5700XT GPU.  Unfortunately none of the menus are clickable (even the Volume and SFX sliders), Quit and Resume Menu.  So I have a feeling that even if you got past that first screen you'd experience the same issues as me.  I only played for a few minutes because I couldn't do anything though I did get some intro before I couldn't quit through the quit menu.

(+3)

Okay, I just want some info on the ending, before I make my final judgement.
Are there multiple "real" endings? I got to one that had credits after, and I want to know if there are more.
These comments don't seem to have a spoiler cover, so I'll leave it at that for now.

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I ran into a bug that creates a fake “Change the outcome (Full Insight Required)” option and leaves it in the menu options.

The bug appeared only after going through the entire opening game, failing to convince my future self, continuing the game from the start, and making sure to never have full insight. If you have full insight then the option won’t appear. The option starts appearing at special choice opportunities like the people trying to contact you. If you restart the loop at any time it usually stops the option from appearing, but maybe not always.

Gaining full insight and clicking on the choice does nothing. I was pretty miffed since I thought this was how to progress the game and I had spent 3+ hours trying to both recreate it and have enough insight to click it.

Sorry I don’t have better specifics on how to get the glitch to appear.

It was hard for me to recreate

Such a damn good game, touches on interesting topics, interesting social dialogue and concepts. Gameplay is relatively fun too, a little confusing at times - it was even nice to play out the story knowing the likely ending. It have been nice to see other endings, and I think the future self is vague enough that it's easy to sympathize with them for nearly everyone.

(+1)

this game rocks. I got the sympathize => sympathize => sympathize => sympathize ending because I'm an unruly anarchist boyee who doesn't like doing what he's told. from my perspective not having seen any of the other endings that's the "good end" but I'll probably replay it some time to check out the other ending(s). I also want to leave a full review for this when I have the excess time and energy because there's a lot to talk about. I leave y'all with some Clutch.

"peace keeping agents from several futures
they got a warrant out, some Judge's letter
what it is I'm going to do I haven't done
they've got their probabilities
but I've got something much better"

(+3)

I almost closed the game immediately because it really oversells its own difficulty, I thought it would be a super difficult social game which I don't feel good at. In reality the gameplay is super shallow and you just choose the best odds on each dialogue option. Story was interesting despite this.

Amazing mechanics and writing! I got so caught up in the story that the twists I see other people in the comments saw coming, actually managed to hit me full force. Leading to an overall really satisfying, if tragic, experience.

(+1)

This game was really really good, speaking as a normal person with 0 idea about how science works. Especially reading through some of the other comments, I don't think you /should've/ made it more "scientifically accurate". 

The story was really good, and I really enjoyed it.
(SPOILERS)
To me, figuring out it was Alice happened only once I got to the point of speaking to her (before she made us literally say her name however). And I still was baffled that it's her, and I was really glad I was right.
I also, truly honestly, did not see the end coming. Once she said she spoke to the other factions, I'm in the belief that it /weren't/ the other factions contacting us. I just can't believe that they would resort to killing Alice and her team instead of something else.

I truly truly wish there were more after that, even if just a short sort of epilogoue.
Because if just shutting down the tech has bad consequences... Well, I'm assuming we're dead. That just shutting it off killed future AND past me. And with past me dead, obviously future me never existed. They never would've been able to do what they did. And who knows what our parents would've done, considering they originally made the refugee camps?

I'm left with a lot of questions and wondering about it! Which isn't bad, though I prefer to not be left with /as/ many questions haha
(SPOILERS END)

All in all, I really loved the game!! I would 100% recommend it to people!
It wasn't extremely long but very immersive, I couldn't take my mind off of it once. It wasn't super hard either, though the choices didn't really change the dialogue too much, as far as I could tell.
It would've been cooler if there had been more changes to the dialogue depending on what we picked to argue with!

I'm definitely going to watch out for more games in the future! With the current end of this game, I don't think there's much potential of a sequel, though perhaps if what I assume about what happens to us at the end is right, perhaps another game in the same universe could still happen.
Who knows! I'm excited either ways, no matter what future games may bring! 💜

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I loved the game and the scenario, i was captivated !! The music sets an oppressive ambiance, it was really well done ^^ I had a great time thanks !!!

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Spoilers:

please add a "good ending", I really want an ending where you don't die

(+3)

that experience is provided in 999/1000 video games, though. I think the creative eco-system in this medium needs stories where you have to choose between distinct but bad outcomes

(+1)

ok, thanks for the response

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SPOILERS 

Honestly this was okay. I probably would have liked it more if I didn't see the twists coming in advance.  If the rogue element didn't use the word she early on I wouldn't have instantly known the scientist was alice and if her stats weren't high empathy high rationality i wouldn't have instantly known the rogue element were bad guys for certain; however, in literature any group that doesn't operate in transparency is usually at least a semi antagonistic force. Beyond that as someone who studies in a scientific field the experiment this girl had run was a terrible one in terms of efficacy. She should have rebooted it completely the moment our memories carried onward to study the effects (possibly even setting up another bubble with another version of us to study the onset of this memory resistance, Similarly a reboot should have been necessary when a rogue element interrupted it as all useable data would essentially need to be dumped. In terms of hiding she presumably heard us mention a rogue element multiple times which should have alerted her to the danger of her lab and even the rogue element themselves should have kept the machine going, as they literally face instant death through nonexistence if the camp incident doesn't happen and there is real chance that the I of the present is unlikely to make those decisions or even be unable to perform them. That isn't even getting into some of the arguments that i think would have made for a more interesting direction.

For instance she brings up not having many options, but even ignoring the regularly joked about time travel possibility of keeping hitler in art school. Things like the assassination of franc ferdinand  would have much farther reaching consequences and was carried out by a single person making a single decision. History for as much as we like to talk about it in this manner  is actually full of these moments for good and ill (it was a single person that spread the works of aristotle from islam to the west, the idea of nihilism that inspired the general core of facist ideology. Even anti climate change sentiments back when it was first coming out and people where trying to burry it could be changed by changing the mind of select core individuals.

In short I feel the like the person we played was kind of foolish to the point of never being capable of succeeding or crafting arguments that could actually accomplish anything. The fact that no matter how our conversational skills leveled up we where stuck as nothing more than a distraction and the whole thing feels more like a kinetic novel rather than a game because the player has basically no agency, to the point in which after the halfway point i found myself clicking through about a third of the dialogue without a need really read it in order to undestand what was going on merely picking the response that was the best choice in the bottom right rather than actually debating with future "me" or Alice.

P.S. given this game uses a back to the game screen mechanic it is hard to tell what is and isn't an option narratively. As such it said use escape exit the game and I noticed when it brought up the menu load was an option and unlike when I tried to load from the end of the first loop I could fail the final question. In the interest of changing the story I purposefully then failed that final question only to get throne back into the chapter where i subsequently closed the game. Not sure what that means for the ending, but if loading a new game with the memories is fair game then surely loading an old game with the memories is too fair game and the machine never got shut down.

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