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helo

:) hi

Seems that I cannot open in Apple Mac using M1 chip. Any update to it?

yeah sorry it s a very old project . I don't really do any unity (anything) anymore .

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got your diploma yet? congrats if so

yes , thanks , it was in 2015 

cool game! any lore to it? 

thanks , no , not really much lore , it was something i did when i was in artschool , close to my diploma , kind of my main piece for my diploma. :)

If you could add a character with the ragdoll parkour mod from GTAV, it would be perfect!

I would really love if this game has an in game settings menu and a game menu in general. The sensitivity is a little bit too "slippery" for me so this game needs an in game settings where you can adjust the sensitivity and adjustable sound. This game so far is lacking a few things but it's still pretty good for an arcade game.

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I know this is just a city generator but it would be cool if you could add a online mode were u can host a local server on your pc and a friend can join and u gotta race to find the orb first or it can be local splitscreen.


Or you could add a mode were one player is gonna try to hunt down the other player before the other player reaches the orb tho u would probs need to give the hunter slightly faster sprint speed. You could also make the lighting dimmer and darker in the chase mode so its spook.


Ik this most likely wont be added at all since this is obviously just a random project you did to try to make a city gen. But I got the idea while playing and I just needed to brain storm it.

(+1)

Theses are some really good idea indeed , but as you might be able to guess it s an old project , i wont be working on it anymore . And yes , at first it was a some sort of city generator . Also something to consider , making a 2 player game online is more complicated than i can handle , and making a 2 player game also imply that you can see the other player , so you need to make 1 or 2 character and their animation , and that is a whole other story work-wise .

but yes , that would have been some good direction to take the game .

Thanks for playing and commenting 

cheers 

LK

Basically just In the Pause Between the Ringing but you find a red orb thing.

I didnt know the game , so i had to check it out ; It s amazing , thanks for the share and the discovery ;)

(2 edits) (+2)(-1)


I uhh… dont know how to play the game





I figured out... I uh... got the Linux version instead of windows

(+1)

lol

I really wanted this game to be good but instead it would load and my guy would be forever spinning idk if you fix this I migh try it again 

Same here. Literally unplayable.

sorry , i didnt see your comment sooner , can you tel me what os you re playing on ? do you have some sort of software like motionjoy , or a controller with a buggy deadzone ?

(+1)(-1)

aaaaaaaaaaaaaaaaaaaaaaaaaaaa.......idk. its a fun game i guess?

Awesome game... spent 2 hours playing it :P lol its a great game

thank you for playing it and your kind comment ! i'm happy you like it .

Cheers

Nice game! Do you have an algorithm to determine if the objective can be reached by the player?

(+1)

no , there is the possibility that you cant reach it , but the scene reset is fast enough so it is not like there is a loading time .

Rad!

thanks :)

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This game seems like a cool concept, but it needs larger buildings, more parkour movement, and a better way to tell people what they can do.  Being able to see an element, like a railing or ledge, highlighted showing that you can grab it would be extremely cool.  Also some sort of first person feedback (HUD, arms swinging, notifications etc.) would help people understand what you are currently doing.  I love procedural type games and I wish I could see more stuff like this.  If you could figure out a way to blend more city esque elements that would make the game look much cooler as well.  There should also be more physics type stuff, jumping at an angle on sloped surface, running along walls, vaulting, and you shouldnt bounce after pressing space once while in the air.

So sad. The linux version only supports qwerty. Looks super cool however.

View always moving to the top left. Can't control looking around.

i m not sure what you mean , is it a problem with a azerty keyboard ?

no, it's probably due to one of the recent windows updates. Lots of games have been reporting issues with the mouse since.

there is error: spawn unknown, but in the error log is correct var set, and suddently,spawn is UNKNOWN there is the log:

_________________________________________

2018-01-31 @ 18:47:52.231] [launch] itch 23.6.1 launching game 26744: GenerativeCityFreeRun
[2018-01-31 @ 18:47:52.232] [launch] looking for manifest @ "C:\Users\MAREK\AppData\Roaming\itch\apps\GenerativeCityFreeRun\.itch.toml"
[2018-01-31 @ 18:47:52.268] [launch] No manifest found (no '.itch.toml' file in top-level directory). Proceeding with heuristics.
[2018-01-31 @ 18:47:52.268] [launch] launching prepare for native
[2018-01-31 @ 18:47:52.269] [prepare/native] launching windows-prereqs
[2018-01-31 @ 18:47:52.271] [windows-prereqs] no manifest, nothing to do
[2018-01-31 @ 18:47:52.277] [launch/native] cave location: "appdata/GenerativeCityFreeRun"
[2018-01-31 @ 18:47:52.278] [launch/native] no manifest action picked
[2018-01-31 @ 18:47:52.278] [launch/poker] initial candidate set: [
  {
    "path": "City-1.1-Winx86x64/City.exe",
    "weight": 0,
    "depth": 0,
    "score": 0
  }
]
[2018-01-31 @ 18:47:52.295] [launch/poker] candidates after poking: [
  {
    "path": "City-1.1-Winx86x64/City.exe",
    "weight": 20823040,
    "depth": 2,
    "score": 100
  }
]
[2018-01-31 @ 18:47:52.296] [launch/poker] candidates after sorting: [
  {
    "path": "City-1.1-Winx86x64/City.exe",
    "weight": 20823040,
    "depth": 2,
    "score": 100
  }
]
[2018-01-31 @ 18:47:52.296] [launch/native] executing 'C:\Users\MAREK\AppData\Roaming\itch\apps\GenerativeCityFreeRun\City-1.1-Winx86x64\City.exe' on 'windows' with args ''
[2018-01-31 @ 18:47:52.296] [launch/native] no app isolation
[2018-01-31 @ 18:47:52.296] [launch/native] spawn command: "C:\Users\MAREK\AppData\Roaming\itch\apps\GenerativeCityFreeRun\City-1.1-Winx86x64\City.exe"
[2018-01-31 @ 18:47:52.297] [launch/native] working directory: C:\Users\MAREK\AppData\Roaming\itch\apps\GenerativeCityFreeRun\City-1.1-Winx86x64
[2018-01-31 @ 18:47:52.319] [launch/native] command: C:\Users\MAREK\AppData\Roaming\itch\apps\GenerativeCityFreeRun\City-1.1-Winx86x64\City.exe
[2018-01-31 @ 18:47:52.320] [launch/native] args: []
[2018-01-31 @ 18:47:52.320] [launch/native] env keys: [
  "TMP",
  "TEMP"
]
[2018-01-31 @ 18:47:53.212] [launch] error while launching 8817dc36-5fc6-4923-9f90-d8aa7240c9af: spawn UNKNOWN
[2018-01-31 @ 18:47:53.215] [launch] crashed with spawn UNKNOWN
[2018-01-31 @ 18:47:53.215] [launch] spawn UNKNOWN
[2018-01-31 @ 18:47:53.216] [diego] diego here, looking around
Caption                    OSArchitecture  Version     
Microsoft Windows 10 Home  32bit        10.0.16299  

Caption                           MaxClockSpeed  Name                                
x64 Family 16 Model 6 Stepping 3  3200           AMD Athlon(tm) II X2 260 Processor  

Name                
ATI Radeon HD 4250  

diego out

is this a recurring error or did it just happened once ?

its recuring

i think you re running a 64 bit app , and your system is 32 bit

 yes im baybe doing it, my system is 32 bit.

But is there some 32  bit version ?

no , sorry ,i think this build is supposed to work with both 32 and 64 bit , i m not sure why it s not working 

some other reviews 

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