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The game was really fun. I loved the satirical element to it and the visual elements really made the game both engaging and in keeping with the satirical aesthetic that you had. I agree with Roy, the game is more difficult if you look back but gets easier if you just keep on running. Maybe one of the ways to make it more challenging in that aspect would be to programmatically increase the follow speed as the player runs away. But that might make the gameplay too difficult. Still something interesting to experiment with.

Such a unique topic! I just cannot help by laugh once I see it! The design of this prison is also vey artistic.

Loved the visual elements you guys ended up adding-- it really contributed to the suspenseful game play. I like that after you fall into the pit you have to bolt immediately or putin is going to capture you. I had a lot of fun in the play through and wish there were more levels! 

Who doesn't love a good satirical game and it is hard but I enjoyed the challenge.  The idea is fun and I could see this be a game mode in gmod or something like that.

When I first saw the game, I was confused why there were so many pictures of Putin in it, when I was understanding the concept of the game I thought the concept was really interesting now. It must be a direction I wouldn't have thought to go in. When I first started playing, I found it very difficult to get through the game, and it must have been a difficult game for me. But if the game scene can be made more realistic, I can imagine the player effect will be great.

This game is really playful. I feel very funny when I played the game. I think you can add more visual elements.

I love the concept of this game, it is super interesting to play a game with political meaning and it has a lot of depth compared to prior projects we have done. It is definitely difficult, but very fun.

Lol, it is fun, though not difficult for me if I don't look back and just rush. (Donot look back, because the chasing really works and makes the game that already has an depressing atmosphere due to the low in-door space and the narrow field of view the more intense.)

This was so fun. As someone who loves political satire, I really enjoyed it. I agree with the others: it was kind of difficult but I guess it isn't that easy to get out of Russian prison otherwise everyone would do it.

This is such an efficient game, during my multiple playtest runs, the visceral feeling of fear never decreases. The fact that you guys have achieved so much in such a short time really inspired me. And the core gameplay stayed consistent throughout different stages of development! Love the additional touch-ups after the first playtest versions, you guys navigated can captured the feeling of fun/creepy so well!

I play tested this game in class, and tbh it was really fun! (Kind of hard though!) The way you move throughout the underground compound makes you think, and getting through that door while the clone is chasing you is delightfully infuriating. I agree with what you said in class, and having a frozen tundra end screen would be the perfect way to end this experience. Overall, weird, funny and fun game, amazing job!

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Yes! it was fun and anxious to play which you succeed in it because I have to try so hard to get away from Putin!  so As I mentioned in the class, it would be so cool if you add windows at an enticing level, lol a little higher than the player's eye level I guess, to guess and want to see what's going on the outside! colorful fumigation leaking into the cold and darkroom and protests or some wreaking sounds you can hear.