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(+2)

just picked this up, really great set. I appreciate the documentation on how best to use some of the layers and patterns.

(+2)

Easily the most professional asset pack I've come across. The included html instructions make it a joy to use!

hallo guten tag.

das sieht wirklich sehr schick aus :)

(+1)

1: Idle, select, hit are 3 frames. Move, attack, are 4 frames. There are also some extra frames for facing left/right/up, but they are not animated.
2: Idle/select are only down-facing. You can extend and edit the assets as you see fit.
3: You can share freely and no credit is required.

This is really great, Pita. Amazing work. The documentation makes the assets much easier to use. The whole package is perfectly organized. Can't wait for the next bundle.

(8 edits)

Hi!, the assets look great and I like to buy this for my dream game prototype and I have some questions!

1: how many frames each animation have?

2: the character & slime have 4 direction idle frame?, if not can I add the missing frames?

3: can I share the game on social media freely or I need to give credit? (of course I will recommended your assets for everyone when I share it but credit its must in the game or something?)

4: the tileset support autotiles?

I like to buy that tomorrow so I be glad if you answer me soon as possible! :)

Is the character animated in all 8 directions?
(including N S E W SW SE NW NE)
or just the basic 4 directions?

N S and E (flip to get W facing). Idle/select animation is S facing only.

Hello Pita, can you kindly reply to my email? (Paolo N.)

Thanks in advance

(+2)

Bought this tile set ages ago, finally get the chance to use it for a project. Incredible asset, specially the detailed instructions on how to use the asset pack. Great work!  

(+1)(-3)

i need  tons of monsters sprites not tilsets ... there are soo may tilsets here but  soo little NPC sprites for topdown animations...

Hello,

I was wondering if you were for hire. I am an experienced game developer who is looking for a pixel artist to make a couple tilesets for a game I am working on. I have some experience working with pixelart, and I would be working alongside you. If you're interested, we can negotiate your payment; I am thinking I could pay you a portion in advance, and the rest after- a mutually beneficial deal I think.

Cheers, 

TheAlchemist
P.S. I really enjoy your art style so far. Great work, regardless of what you decide! 

Hello,
I'm not available for hire at the moment. 
Best of luck with your game and thanks for the compliment!
-Pita

Hi Pita

I'm currently creating a game using this pack (I think the monster pack was included too). I want to upload the demo version on itch.io. Am i allowed to do that? I'll give you credits.

Thanks in advance

Yes, you are allowed to use these assets in released projects, free or commercial. Go ahead. Credit is not strictly necessary, but welcome.

(+1)

Thanks.

I think i will give you some credits, so more people can have a good experinece with your amazing pack.

Hi, wanted to ask how the walk animation of the Hero looks like. Does one see the sword at all times?
If Possible I'd like to use the character as a template and and overlay weapons/tools later, but if the weapon is part of the sprite's walk/idle that might be tricky.

The sword is visible in all the animations, I'm afraid.

Hello there I have a question (Btw I've bought this package).

My question is about the idle animation.
In the doc you wrote: "NOTE: There are still idle frames for up and side directions. I squeezed them into the sheet in rows 9,10,11, 4th column."

I can't get what frames I have to use in addition to those you noted for making the idle for up and side.I mean for the normal idle I have 3 frames that I "ping-pong" and it works well but for up and side I have no clue.
Thanks in advance

Sorry for the confusion. There aren't any idle animations for the side/up directions, just stills.

Oh sorry, my bad. English is not my native language. I translated "still" like "more" and not like "standing still".
Anyway thanks for your reply.

(1 edit)

Any plans to add a death animation? For this and the monster pack?

No plans for this, sorry!

(1 edit)

dude this is way to awesome to be real 0_0

one day i will buy it, it's only a matter of time :D
Really, dude, this SOOOO awesome.

I've literally never seen better dungeon tileset in my life.

I'm gonna do a roguelike game soon, after i finish my current game.

And of course, i'll buy your rpg monster pack too.

I can't even describe how great this is.

I'll also check all your assets, and mb buy some of them too :D

Good bye, bro,

be healthy :)
(+1)

Best one on the site, I've based a game I'm 700 hours in on, on this tileset. Slowly editing all of them to make it my own. Great place to start.

(+1)

I was able to get the walls going in Unity rule tiles. I'm working through the rest of it. It's useful that you provided a reference document.

https://gyazo.com/59e4a439f7765a291b8f9f31f34e8f65

When I try to do Unity sprite editor and slice it into 16x16 pixel, it seems to be off. Any recommendations on settings I need to modify?

I'm not an expert with Unity by any means, and haven't used Unity for a long time. I'd recommend asking the Unity community about this. 

There shouldn't be any offsets you need to make (the tiles are all aligned correctly), however there are issues with the 2D tile system in Unity and tearing, which might be what you're encountering. Again, I'm not an expert in Unity, so I'd recommend asking there about these problems.

(+1)

Hi Pita, great art! Do you plan for the future to create more humans, like an archer or mage characters? Keep up the awesome work!

(+2)

I've had this asset pack for a while and just logged in for the first time in ages on itch. I think it's fair I take the time to say that this asset pack has been one of the best I've ever used (along with the Village Tileset).

If you're thinking of getting this, I don't think you'll regret it. Really great work Pita.

I see you have a Unity setup for the Overworld. Any chance we could get the same for this? Or maybe you can give tips on how to use this or any of your other packages in Unity?

I don't intend to make a unity package for this (or the Dungeon set). I don't know much about Unity so don't feel particularly comfortable giving specific advice about it.  From memory, when I setting up the Overworld tileset for Unity I followed the instructions in the manual (here) and a blog post on the Unity blog (here). Things may have changed in Unity since that blog post and since I made that package. A quick search of 'unity tilemap' on youtube brings up more than a few more recent tutorials, so I'd probably start there.

Sorry I can't help more!

(2 edits)

Thanks for the reply. I know a lot about Unity, but I come from the 3D world and I'm new to tilemaps and such. I did notice that there are some importers for unity that will take maps from Tiled and bring them in. Perhaps I'll give that a go. 

This is the asset that looks like it could do it. I just want to have auto tiling setup without having to spend too much time on it. I guess I'll roll up my sleeves and see how it goes. :D

https://assetstore.unity.com/packages/tools/sprite-management/tiled-tmx-importer-102928

Deleted 316 days ago

I don't plan to add side/rear idle animations, sorry.

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