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What an amazing interpretation of a classic game! I loved it so much, great job!

this game vaguely reminds me of "tomb of the mask" but different
I liked how there are secret rooms and objectives in each puzzle
great game!

how do i choose level?

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ok but seriously how do you get the third gem in the first level???

In the room where you get the key, look at the top right of the screen. There will be a block glitching in looks. Moving towards it will result in you entering the secret room

This is an extraordinary game!!!

Phenomenal. Well done!

This is awesome and really fun!

fast frantic but give me headache with the scrolling:( but like it :)

This was a great little puzzler. I died loads even on normal difficulty because I'd either get impatient around enemies or I'd stop to think about my next move while touching spikes! 😆

Fortunately, the checkpoints are quite generous! 😆😆

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really enjoyed the game and started tinkering with the tilemap system in unity. so how did you implement the coins and the blades ? are they tiles them self or prebafs places using a brush ? also can notice subtle lighting effects are you using the new 2d tenderer ?

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very very good production. it’s well designed, fun, atmospheric, and challenging. looking forward to your future work.

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Thanks man, glad you liked it! Follow me on Twitter @guiiraimondi to stay updated on my work ;D

Deleted 1 year ago
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Thanks man! Sent you an e-mail. 

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