Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 17 of 37 · Next page · Last page

the art and game is really good, but the controls are very difficult in my opinion. please add an option to change controls.

So i have a question for anyone who can answer.

Is the game dead?

Cause the demo is from 2020 and the last update for the game was on twitter on january 1 2021.

If not is there a patreon i can go to inorder to support the game?

(+1)

I dunno if the game is dead but the developer is still alive.

His IG
His Twitter

(+1)

I loved this game, I've played through it twice now. Demo or not, this is absolutely outstanding, I'm a big fan of indie games, and with that said this is one of the best I've played, a minor bug I ran into was in the Bullet boss (to not revel to much) my character would swing at a trap, and instead of destroying it, they would instead get stuck in the trap, further more the traps seemed to immobilize my character, not just while they where active, but if i fell into a trap, got hit, which made my character physically out of the trap, i would be unable to move in one or both axis until I got hit at least once more, sometimes twice more, making it impossible for me to fight, revive, move, or win against the boss at all. That and one other comment I have is might consider offering a means to replay boss fights, I really enjoyed them and while restarting the game to play it again is fun, its more enjoyable to more easily re-fight bosses, all that aside tho I love this game, I think it has real potential 

(1 edit)

Hi there ! So I haven't played until the end of the demo (well, I guess I didn't went far). 

The game has potential like the user interface is minimalist yet great, some feedbacks are great and the visuals are fine. 

But as it is a demo, it does feel unpolished at several level : sound design, "tightness" in some game feel (like for the dash), the enemies frame of attack is not always readable...

But overall there's definetly something in this game, good work for what has been done and keep it up for playtests and so on :)

I loved this game, I see it has everything to be successful, fluid animation, cute characters, this game is more than perfect.

(+1)

Me: Sees a game that i know my pc can't run.
Also me: Dowloads it anyway becuz it looks dope as hec

It is DOPE, but it's sow low on FPS that i can't play. Sorry

Same dude. I had to get rid of it for the same reason. But from what I could tell, once it's done it'll probably be one of those games I can't put down.

(1 edit)

Great game, I recommend adding realistic footsteps sounds to give more immersion, like walking of wood, walking on stone/concrete, walking in water/wet footsteps, maybe marble and iron aswell? also when going through a door add opening a door noise, I feel like this will give the game life, like imagine bloodborne without any footsteps sounds? or opening doors sound? or any of the Souls games? these games would feel more or less dead

Is there a patreon i can go to, i can't find the link.

I loved the game!

quite like the mechanics, though a few like the dash need a little polish, and the art style is really good! the visual storytelling is too

I'd say the amount of stamina consumed when attacking makes the silver hunter bossfight quite hard currently unless you use buffs, which might be a good thing, I didn't even notice how easy it is to get the resources in the game, and thus how affordable the abilities are, until I fought that guy and had to experiment and ended up going with changing from shooting normal bow to attacks in tandom and when he was low just spam attacks with stamina regen

I'd still say, however, that perhaps too much is dependent on stamina? or at the very least consumes too much of it, maybe later on when there are more relics and such that wont be a problem, but it is something to consider as it is now

overall, I love the game and look forward to it haha


also, if you are looking for someone to fix up the grammar of the game or translate it into spanish I'm available lol

(+1)

Hey there, had a blast playing the game! Everything flows great!

Also, I was wondering if you are interested in getting the game translated into Spanish (Latam's)?
If so, I can do it for free!

(+2)

Thank you! Really appreciate it. We will announce it in the future if we need localization :D

(+1)

Thank you so much for the reply! If the opportunity comes up, I'd be happy to help!

(7 edits) (+3)

First of all, the combat in this game is wonderful. Very, very fun. Good job!

A few things that could be improved (tested from Windows x64 version):

- Definitely find someone to fix the grammar of the game text and notes. It's extremely low quality currently.

- The game sets itself to full screen any time you enter a new area or use a shrine, no matter how many times you attempt to set it to "Windowed" in Options. This is a problem because weaker computers run this game at maybe 30% speed in fullscreen, which is unplayable. Please fix it to stay in "Windowed" mode when that option is selected.

- The second boss's melee combo seems to stunlock you for all three hits most of the time, perhaps because of lag I experience on my weaker computer. If this is unintentional, please reduce the hitstun of that combo.

- Please put the bullet parrying relic in a location that we MUST pass to proceed. I completely missed it on my first playthrough, and beating the second boss without it is very hard in a decidedly unfun way.

- Please add a way to re-fight bosses, either in an optional shrine area or via the menu.


Thank you for making such a purely fun game. I had a blast! ^.^

Thank you, Your advice is helping! I agree that the second boss is a bit annoying ;_;

(3 edits)

For the record, on my second playthrough where I did have the bullet parrying relic, I had so much fun fighting the second boss that I considered letting him kill me just so I could fight him again. ^.^

First of two parts out! Next one is tomorrow.  Once again, amazing game! Hope to play the full version when it's out.

And that's the rest of it!

(+1)

Our animator really likes your video! We have a great time watching them. Keep it up, parry god!

Glad you enjoyed it :) I look forward to seeing where your game goes!

(1 edit) (+1)

This game is AMAZING! Got Hyper Light Drifter and Dark Souls combined vibes and I'm really REALLY hyped to see more.

Only issue I can see needing work is the English! A bit awkward but serviceable.

I've recorded a let's play for this that I'll release this weekend, will share when it's done!

Thank you! glad to hear it since I'm a big fan of dark souls XD

We will find some help and rework all texts on the released version, looking forward to watching your let's play!

(+1)

I'm not sure what the process is for that, but I'd love to help with cleaning up the text if it was needed :)  Always eager to support promising new titles.

(+2)

Just Played this game; and Its AWESOME reminds me Of old games I use to play when I was young. This game definitely has the makings of a classic! It has some issues With the text thus far; however, it has fun and engaging gameplay! I am sure the text will Be fixed in Future releases; but, darn Does it add to my nostalgia. So in Short I love the game keep up the great work!


Also, I made a Video To try and spread the word. Its linked here; 

Let me know if The video creates issues, or if I may continue.

Thank you! All texts will be fixed for sure and the video is totally fine, thanks for helping us spread it!

(+2)

this game is super

(+2)

amazing.

(+2)

do you have an estimated release date for full version?

(+2)

We planned to finish the game around Q3 this year but might need more time to polish. can't promise but we hope to release it this year.

Viewing most recent comments 1 to 17 of 37 · Next page · Last page