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WEAPON SUGGESTIONS. blood melee,lightning glove,hyper hammer(sledge hammer with super fast fire rate)hyper lightning hammer,hammer launcher shoots grenade that explodes into wall destroying swings,javelin thrower,MUTATIONS. crownhead:passive thronebutt

i have some ideas for a character,GLITCH active make 1 enemy fight for you, passive enemy blood explosions on death thronebutt, make an extra enemy fight for you ultra A,double the amount of foes that can fight for you,ultra B,blood explosions shoot blood bullets,ultra C,friendly foes give ammo on death,ultra D,using your active causes lightning to spring from your new ally

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Well, I accidentally deleted my 10.1 exe file, and Norton is being a prick in my side again. I am no longer able to play this mod unless I get the 10.1 exe file. Anyone know where to find it?

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Vote for the next ultra mod Character here goo.gl/iZZay9

Can you update the Hunter mark texture? I think it does not really fit the nuclear throne theme.

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Here's a character concept:

Boys

Appearance: Boys is a two headed hominid who wears overalls. Boy 1 is the left head and Boy 2 is the right head. They have elongated heads and necks and Boy 2 has plutonium barf left on his mouth.

Passive: Boy 1 has 6 health, while Boy 2 has 4. Boys has 3 weapon slots; Boy 1 has 2, Boy 2 has 1. You begin playing as Boy 1 with the pistol, when Boy 1 dies you play as Boy 2. While playing as Boy 2, you have no weapons to start. You do not permanently lose the weapons Boy 1 was using, but you cannot use them as Boy 2. You also cannot use Boy 2's weapon while playing as Boy 1. You get to play as Boy 1 again in the next level at 1 health. When Boy 2 dies, you're dead. In the next level, Boy 2 loses his weapon permanently.

Active: Boy 2 uses rads to barf out ammo and health. Boy 2 can barf while playing as either of the Boys. When you play as Boy 2 however, he has the chance to barf out low to medium tier weapons.

Throne Butt: Both characters can freely select one of the three weapons they have collected , and Boy 2's weapon doesn't disappear after a level.

Stomach Ache- Ultra A: No rad consumption for barfing, but there is a cool down for it.

Professional Puker- Ultra B: Boy 2 barfs high tier weapons, more ammo, and more health for the same rad amount.

Full Stomach- Ultra C: Boy 2 throws up two weapons along with regular drops every time you barf for 150% the rads.

Projectile Vomit- Ultra D: Boy 2 throws up projectiles along with regular drops for 200% the rads. This means you could possibly barf out an SPC shot, or you could just fire a revolver shot.

I'm not sure if this character would be overpowered or underpowered, but feel free to tweek Boys and their stats to your liking. You are the developer, after all!

Thanks for taking the time to read my suggestion! I love your mod and each new addition makes it feel better and better!

Deleted 7 years ago

So does Boy 2 eat his weapon after every level? COOL!!!

Never thought of that! Cool way to look at it!

Deleted 86 days ago

I hope Chubs actually gets made into a character.

hahahahahahaha chuby emu XDDD what i liked the idea but he are youtuber and cool the idea

The throne butt makes it so he can make no sex jokes, and disables his active entirely.

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Since horror gets an extra mutation choice, will he have 5 ultras if you decide to put him into the game?

Yes 5 ultras yes yes

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Okay, so, if you see this message please reply something like "Seen" to notify me.


I have a few ideas.

- Blood Nuke Launcher

- Lightning Crossbow

- Lil Gunter

- Heavy Shotgun

- Grenade Minigun

- Splinter Minigun

- Flame Slugger

- Laser Crystal Gun

laser crystal gun is the laser cannon basically

SEEN! Well I read all the comments so don't worry.

I Really Really Liked Lighting Crossbow Is So Cool Like :D

I'm not sure what Laser Crystal Gun or Lil Gunter would do (I'm assuming its a reference to Lil Hunter, so probably just a bullet eraser, ye?) but I really like a lot of these. Especially Heavy Shotgun. With a heavy slug added to the game, you could have Heavy Popguns, too.

Awesome mod !
I noticed something : Yung Cuz in the 1hp equality gamemode doesn't have 1 hp : he has the normal 8hp, probably due to his habilities, and while you start with 1 hp, you can fill the health bar!
Meaning that you can take a normal number of shots, but all the ennemies will die in one hit ! This is so op lol : I went to loop 6, and killed 8469 ennemies, with a 134 difficulty. I could have gone much further, but I was getting very bored, so I started using shitty weapons and took crown of blood.

That was a fun experience, but it should still be fixed ! Keep up the amazing work !

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I like the new game mod (the rocket golove one) but you cant go past crystal caves because you get killed by the crystals as well as getting exploded by snipers in scrapyard. give a character something like a no contact or explosion dmg while in the rocket motion. (i havent noticed that if it already exists.)

Also i had a game crash while playing crystal ultra d. i think that happened because i was reflecting too many bullets. area 3-3. just as the big dog started to explode. i havent got the error code sorry (clicked wrong button.)

Is it possible for you to add the horror character from the retail game or do you want to leave him out?

You can vote for horror if you want it to be added next: goo.gl/iZZay9

hey, problem with latest version, everytime i beat crystal caves, and try to load the next level, the game crashes. please help

Redownload mod

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This is the rest of my suggestions.

Weapons:

Toxic Explosive Bubble Gun.

Gust Cannon (pushes enemies back and damage them if they hit a wall).

Mega Portal Generator

Enemies:

Clones of our mutant character cast as a enemy for the loops, lets see it as this. The IDPD created clones of the characters and gave them special IDPD helmets so they can destroy the mutants cause they are awful at it. Found in loops and spawn with IDPD.

Loop Bosses from retail since loops feel lonely without mummy.

Character:

This is a challenge character that steals enemies bodies and do more damage as playing as them. Was originally going to be called Mimic but there is already a enemy called that.

Ghost (4HP):

Passive: Start with I frames unless you possess a enemy, after death it takes 5 seconds to die,

Active: Possess enemies bodies. HP changes each enemy depending on their size, and can only be used 6 times.

If you possess a Bandits body then you have 4HP (More if you have Rhino skin) and you have their ability.

If you possess a Scorpions body then you have 6HP, same as golden.

And other enemies except for Bosses(obviously), maggots and nests, explo freaks, and mimics.

TB: More Possession Damage

Ultra A: Possess 9 enemies,

Ultra B: Change your character

Ultra C: Chance to haunt every enemy on the level and make them fear you (less likely to fire at you, and chase you.)

Ultra D: Enhanced enemy possession abilities (more fire rate and a slight increase in damage).


Make Eagle Eye give more camera range (Got Eagle Eye and Euphoria mixed up before somehow).

Buff Weaponsmith, and give Hunter more camera range since he is a sniper.

And I have a character idea in which the player can hookshot to walls and shoot swarms when hurt.

Also thanks for adding Insomnia Couch Potato! Keep up the good work.

like a beehiveman? LOL

Love the IDPD clones suggestion!

I wish there was a wiki on this.

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Are you interested in art for ultra mutations or other spriting that you may need?

I can always use ultra mutation art!

Hello I'm new to this website and I would like to know how to get the .exe file for this mod because I only see the .zip file.

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The .zip file has the .exe file. Also when you go to the Download Now page there is a tutorial on how to install the mod.

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SUGGESTION!

Weapons:

  • Lightning weapons, can you bring back the lightning weapons because I can only find the Lightning Pistol. As for a new lightning weapon I would say a high damaging lightning bolt from above or a directional lightning weapon that allows you to direct your lightning streams.
  • A charging energy weapon (MEGA BUSTER ;)).
  • Every mini weapon goes to 1_1 and stay at 1_1.
  • Boomerang blade gun
  • Modifications such as charge shot (bigger bullet,bolt,shell,energy the longer its held making reload time larger), lightning, blue fire, ricochet, bounce, director, morph.
  • More toxic weapons.
  • Mine from Super Crate Box (can be tossed)

Mutations:

  • Scorching Veins - Keep 50% of your hp when damaged by toxic and blue fire (Make players have to choose between Boiling Veins)
  • Swing Control - Projectiles hit with melee weapons home back towards who shot it.
  • Hell's Torch - Fire last longer and do more damage. nevermind saw atoms ultra
  • Iron Blood - Stronger blood damage.
  • Insomnia - For the first 5 seconds of each level enemies go to sleep.
  • *Euphoria* - add ability to have more camera range

Character(s):

  • Alien - Has a small hitbox, active with a long cool down that lets him send a circle like wave that pushes back enemies. Throne butt makes it so if the enemies hit a wall when pushed take damage. Ultra A: Active reflects projectiles. Ultra B: Inverts the wave so it pulls enemies in (same as kraken basically but extremely powerful) Ultra C: Energy weapons bounce off walls Ultra D: Removes active with a small stationary wave shield that keeps enemies from touching you, but projectiles can still hit you.

I made a sprite sheet for this character a while ago, I don't know if its good enough though. Bigger than actual size

I am aware that some of these suggestions may not be good and I have a lot more suggestions but i'm too lazy to add more since this took 5 hours, also it would take a lot of space.

Cool My Friend :D

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Hi My Potato Friend I Get Character Idea (Character Suggetion):

1) Dragon:

start whit dragon clows

Passive:not efect fire and fire blue in he

Active:spits fire from his mouth

throne butt: aura of fire on his body (same gamma gust whit fire in the body).

ultra A: More Streght x3: more damage of weapon and meleeweapons and active

ultra B: Mega Flame: Make Gigant Flame by mouth

Ultra C: Iron Body Or Dragon Force : More Defence More Hp ( hp 8/8 + ultra c + rhino skin = 18/18 of Hp ).

Ultra D:Mega Dragon Claws : your weapon they transform in Mega Dragon Claws you make more damage and this weapon is fire and it's stronger¡¡

well that's all bye :D

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So, I am unable to play this because Norton keeps deleting 11.1 exe file. is it possible to play it with the previous update exe file?

EDIT: Nevermind, I got it working with the 10.1 exe file.

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The fire area is the hardest area in the game by far, the blue ball guys have too much hp making me waste most of my weapon ammo on them, when I got to the dragon I couldn't beat the boss at all because I had no ammo and the dragon was too tanky

Edit: that or you reduce the spawn rate for them because I feel as though too many of them spawn

Edit2: Also the fire projectiles can multi-hit you out of strong spirit without euphoria and I feel like the dragon fires a bit too many projectiles at times

I'm changing some things in this area in the next update

Melting on 1hp Equality + Ultra A = untouchable god

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I found a bug with the extra loop level feature. I had taken Crown of Destiny and gotten a ninth mutation already, so when I double looped and hit 11, it didn't give me the extra mutation.

Also, mutation idea: Winning Smile, small chance for critical hits. Surprised NT never had a 'crit' mechanic to begin with.

Also, while I'm thinking of mutation ideas, Chiseled Chin, chance that destroying walls (or maybe props) will drop hp and ammo.

Well, I don't know what just happened, not sure if it's a bug or not but hey. Killed the Cheshire cat, went into the Oasis, beat the oasis, then I was in inverted Frozen City, which was labelled as 107_1 (why am I the one that goes to 107_1 dammit) Didn't manage to get a screenshot, as my ogre fingers hit the wrong key.

Figured I would point this out. Not sure if the laser cannon was added in by you or if it was in the normal game at this point, but in the current build the laser cannon is automatic, while in the mod it doesn't appear to be.

Yea the automatic one is way better, you should make it autofiring if you can.

Now that the mod is running on GameMaker Studio, have you considered releasing a mac / linux version? I would donate if you needed to get a license.

I would try to make one but I need a mac for that aswell. And even if I had a mac and a license it wouldn't be a guarentee that I succeed. because I've never done a macport before.

I would also contribute to a Linux version

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Sheep D Ultra + Blade Gun + Impact Wrist + Blood Crown = Lag Heaven Fun

I have an idea for a weapon- Airstrike launcher or something. works kind of like ion cannon but with flame cannon projectiles.

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suggetions characters: the demon same to: Angel but same demon or devil

i just found a bug in the weapon only challenge, i was only using the pistol as the weapon smith and when i tried too infuse my pistol it never dropped the new one, leaving me fucked. just bringing this two youre attention im sorry if this has been said before or youre all ready trying to fix it

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Sorry if its to big for the comment box but I didn't know where to put this error.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Step EventEnemyBullet1

for object CrystalShield:

Variable <unknown_object>.y(1, -2147483648) not set before reading it.

at gml_Object_CrystalShield_Collision_145

############################################################################################

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My weapon suggestion is the Fire Axe. Looks like a modern utility axe, does the same base damage as the wrench, also does fire damage. Pretty simple and probably low tier, but I like the idea.

Sorry if its in there already (not the most original concept), but every time I try to use the gamemode to scroll through all the weapons the game crashes because it runs out of memory. Probably an issue with my laptop and not the actual game.

If you're also taking character suggestions, I have an idea, but all that info would probably just clutter up the comment section. I have ideas for all the Ultras and the Throne Butt and everything, but basically a character that can hold 3 guns instead of 2 with a trade-off of a lower reload time. I'm guessing it wouldn't be as easy to program as most other things, but if you think it'd be possible, I could talk about the rest of the character, too, and you can see if it'd be interesting enough.

(Edit: Hadn't seen the Robot Ultra Mutation yet, lol. I still think it'd have potential as a character, instead, though, so if you'd ever want to change Robot's Ultra, there's that option.)

Do you accept weapon suggestions, or even character suggestions?

That would be amazing... I suppose that you dont have to make them all but there are some cool weapones that I would like to see.

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Weapon & Character suggestions are much appreciated! Theres a gamemode called one weapon only this lets you scroll through all the weapons that are in the game right now, just so yo know which weapons are already in there before suggesting :D.

The rocket powered fist, or whatever it is called, appears to cause some issues. Playing as weaponsmith, with a blood explosion mod attached, I was able in some circumstances (it was too chaotic to tell how) to clip through the wall. Later using the same weapon, I collided with a laser crystal and got the error:

FATAL ERROR in action number 1 of Step Event0 for object Player:

Unable to find any instance for object index '59' name 'Player'at gml_Object_Player_Step_0

The mod just strait up dosnt work. I put the .data and .exe into the directory "C:\Program Files (x86)\Steam\steamapps\common\Nuclear Throne" for Nuclear Throne while using the most updated version which I have bought on steam. When I launch by running the .exe I have downloaded it runs the vanilla Nuclear Throne. Please help :/

You have removed the original .exe file, right? Because if you havent that is what is going to happen. I think

Are you using update 98? Btw don't rename the data.win file. Move the original data.win file somewhere else and then put the ultramod data.win file inside of the folder.

couch potato pls tutorial of put yung cuz B-skin pls i noy know how to put the b skin of yung cuz thanks

Ok, so weird interaction, when I launch the game with this mod everything runs at like 2x speed.

It's all good now, i figured it out

How did you do it?

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I copied the NuclearThroneUltraMod10.1.exe file into the same folder as the data.win and then ran that file and it worked as normal.

PS. I have to run that exe each time i want to play the mod, if I launch through steam it returns to 2x speed.

I know this is incredibly selfish, but is there any chance of releasing an open source version of this ever? There are several things I'd like to work on myself

Not sure if Vlambeer would allow that. I'd also be releasing their source code.

I don't really know exactly how the legal workings are for that, but the source you built upon is already available to the public (I assume). But I definitely understand. I've started my own port in the meantime :)

Hola, Tengo Una Idea Para El Juego, Porfavor Pongan El Modo De 2 Jugadores o 3 O 4, eso seria genial, Gracias Por Su Atencion Pd: Me Encanto Pd2: Agregen A Rogue :v

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por fin encuentro a alguien que piensa lo mismo que yo solo que en vez de poner a rouge poner a horror o a frog o a skeleton o un nuevo personaje no se pero me gustaria que pasara eso

Hey I'm not good at spanish but multiplayer probably isn't going to happen that would be really hard to code. And rogue may happen someday I'll look into it. Glad you're enjoying the mod!

I ran into a bug today. Went into the inverted Frozen City. I stayed there for the rest of my run, which lasted quite a while, all the way to 107_3. Screenshot as proof https://gyazo.com/7f7c6f88c6b2169c73f26b72faf0db32 No idea what caused it, no idea how to replicate it.

This is fixed in update 10 :D.

You're a god.

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