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id still pay money for a zen mode

This was great! It was really stressful, but I liked it, and I think that it would work really well as a competitive online game.

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is it even possible to get three stars on all the levels? I barely managed one!

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It was possible for me when we were making it. The scoring system was 100% not playtested lol

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Yup all  my sanity left my body on Day 6

this game is so fun but so stressful i love it

I can't see the difference of the fake paper and real paper??

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Look at the title of the paper.

Real: Letter Fake: Latter

Real: Contract Fake: Contact

Real: Survey Fake: Survay

O thank you, i really couldn't get any idea what was it

how do you play

I think this game fot phone because i btoke ma finger and hand when i playing

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i practically broke my hand

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On day 3, i started throwing all papers in the bin out of spite xd

this is certainly a hell of paperwork to follow, my mouse hands would probably be non-functional if adult paperwork starts to follow this

I had a lot of fun playing this game on my Wacom tablet...

wow

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This is so fuuuuuuuun

I return! Another question, how did you make it so when you stamp a paper the stamp prefab doesn't bleed over the paper? Originally, I thought it was sprite masks, but that doesn't seem right since they would appear when hovering over a second paper.

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We did use sprite masks! On UI layers you can have it so that sprite masks apply only to a specific range of sorting orders (eg z levels 1 through 3). We made it so that page objects use even-numbered z layers and any contents on the page (signatures, check marks, stamps) use the z layer directly above its page. That way if you have a letter with s.order 0 and another with s.order 2, the stamp on letter 0 has s.order 1, which is masked by letter 2.

I didn't even know that was a function! Thank you, God of digital paperwork!

But wouldn't it still hover over a neighboring paper?

Yes but UI sprite masks only apply to the sorting z levels that you tell it to, so as long as we place every stamp on its own sorting order it works fine. If you're using a non-UI sprite mask then you don't get that flexibility (for some reason)

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I just put things into the recycling bins.

Can anyone explain to me how he made the signature system work? I've been trying to replicate it for a week and have gotten nowhere -_-

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For each signature the game spawns a gameobject with a linerenderer component that adds points whenever the mouse is dragged to a certain delta distance. the points on the component are logged in local space, and the object is updated to follow changes in the page's position, rotation, and sorting layer.

whaaaa...?

I see... While that makes no sense to me right now, this is defiantly the clue I needed! Thanks so much fellow human!

hei... could you explain more about this mechanics....

how did you logged the local space of the line from the paper object

Unity's line renderer component keeps an array data structure in lineRenderer.points storing point values. Whenever I want a new point on the line, I add a value to the back of this array. To have the points be in local space you can set lineRenderer.useWorldSpace to false.

how did yoy guys set the boundary for the sign... I notice there is this rectangle on the paper, and yoy can only draw in that rectangle...

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On each signature there's an invisible rectangular region that tracks whether the mouse is hovering over it. With Unity UI you can do this out of the box with an Event Trigger component. In the code there is a check that only adds points to the signature if the rectangle is currently detecting a mouse hover.

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i hate this game but it would be easier in real life when  you have two hands and where printers don't go that fast and where papers can be carried over top of the recycle bit ahh that would be nice

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