Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 14 of 74 · Next page · Last page

THIS GAME IS BEAUTIFUL! Would love to see a full release...

(+1)

Woah this is such a nice game. Impressive pixel art and visual effects. The text effects especially got me hyped.

 Overall, I really enjoy the demo. However, here are some small things I noticed:

- In the first few minutes I played without being able to keep track of my energy. I feel like some auditory / screen wide visual clue when one energy node fills up would've helped me. Such a crucial component to the game get tucked into a small corner of the screen. Maybe if I get more playtime I'd get used to keeping track of the energy nodes but for now I can't.

- The controls feel a bit awkward in how they are placed on the keyboard. As they are I can't comfortably rest both my hands on the keyboard without reaching for faraway keys. But this might just be me not being used to playing topdown games.

- The slime's attack hitbox feels big compared to the attack's visual, especially when attacking in the downward direction. Sometimes when I run into them to bait out their attack and run out, I'd still get hit. The character's attack also don't seem to interrupt the slime whatsoever, which didn't feel great to me. 

This response might look critical but I'm really just excited for the game. Looking forward to the full release.

IT COMES IINTO THE GAME TO THE SCREEN HERE YOU press play but it won't let me press anything i have tried reinstalling it but it still own't work can anyone help me?

(+1)

I tried clicking it too but I realized you use W and S to choose, use W basically an up key and press ente

(1 edit)

When i play the game its all black help?

But i do hear the music

(+1)

😊👍
(+4)

Hi WhatTheWaffle,

Just played your demo, I hope you don't mind me providing my feedback - I think feedback is a really important part of the game development process.

Things Done Well:

  1. The art style is absolutely beautiful, and clearly the standout element of the game for me.
  2. This art style is coupled to some equally excellent music which in summation lead to a real sense of depth and immersion with the game's world. In other words the theming is consistent and captivating.
  3. The idea of the 'Other Side' is a good one and I enjoyed the moments where this was required. Inspired by the 'Upside Down' in 'Stranger Things' perhaps?

Areas for Improvement:

  1. I feel the 'Other Side' element was drastically underused in the first portion of the game I played, and felt largely optional which is a shame - especially as this is literally the first thing you are taught in the game. 
  2. My monitor's native resolution is 3840 x 1200. Your game detected this and scaled correctly, though this placed some critical GUI prompts for the on boarding / tutorial process in the very extreme lower corner of the display - which I initially missed. Whilst I appreciate this is a somewhat extreme resolution, when I changed to 1920 x 1080 in the games options it removed the GUI HUD entirely, making progress quite challenging. After some guess work it sorted itself out in the next room and no problems thereafter.
  3. The current demo feels quite repetitive (completing the first area and using the portal stone takes you to a very similar looking area with yet more enemies) each level just feels like a massive series of fetch quests. I appreciate however that your roadmap includes more narrative and story driven elements between stages which I think would go a long way to providing a justification for the onward progress beyond just 'grinding.'
  4. My gut feel is that the game would play better as a linear RPG without the roguelite elements and procedural generation. I feel the art style, XP system and crafting - if linked to a good story would be more than enough to carry this to success. From a personal perspective a game like this would appeal a lot more to me.

I hope the detailed feedback is useful, I am developing my own game so totally hope you take this in the manner it is intended - to help you make the best game possible!

All the best - Ben.

(+1)

Thank you very much for the detailed Feedback ! <3

(+1)

Hey there, i played your game demo, i absolutely enjoyed it, i have part 2 coming this week, it is such a great game!! love the art style as well!! Keep up the awesome work! =] <3 

Thank's for the beautiful let's play :)

(+1)

do you know when the game may be released?

sadly we don't know at the moment.

(+1)

your game is great,with adventure it gets even better >:3

(+1)

Gosh dangit, I try to be funny and snarky with all my comments but I haven't been this excited for a game to be released in years. How dare you ruin my sarcastic streaK!

Hey thanks for the lovely let's play. <3

PS: Hope your new sarcastic streak will be even greater ;) 

Awe thanks! ;{)

(+2)

My friend and I had a lot of fun playing this game! It had great music and was beautifully made.

(+1)

Thanks for the Lets Play <3 :)

(+1)

charming souls-like rouge-like.
I like the combat... not super tight yet, but has promise...
the proc gen part is kinda dull, but I know it's trendy.

Would like to see more story and hand crafted content hope you keep it up, great job!

o jogo é bom mas não é muito bem otimizado para computadores mais fracos conclusão joguem

(+1)

Just got done with it.
Really fun. I liked the rougelike mechanics, however it would be nice if you were able to exit the game without having to start over from level 1 especially if you didn't die. Combat was fun especially when your dash deals damage. Item crafting is a nice touch.
It was a good demo, but I feel like things like drop rate for permanent items might have to be lowered or give the items a higher max level. I reached max level for all the items after about 2 hours of playing. So if this were a full game there wouldn't be much more to collect after a couple hours of play.

Otherwise, the style was great and gameplay was really enjoyable. Great job and can't wait to see what comes next.

Hey thanks for the feedback, and also thanks for playing the demo 2 hours long :O :) <3

Yes we want to integrate a save on exit if you haven't died. ;)
Also you are right the item drop rate will be different in a full release. We cranked it up in the demo so people can have a bit of fast fun ;)

Viewing most recent comments 1 to 14 of 74 · Next page · Last page