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Devlogs

Devlog - 25

Zordak
A downloadable game for Windows and Linux

Changes:

Added some more menu polish: fading menus, button offsets and such.

Supposedly fixed a crash related to certain projectiles colliding with other projectiles.

The "Sticky Ledge Grab" option is now on by default. ie: left/right directional keys no longer let go off ledge grabbing.

Updated a few room layouts.

Tweaked the demo boss: reduced health slightly, increased fly enemy item drop chance, reworked the red blob attack, improved tentacle visuals a tiny bit, the boss fight now also triggers after a certain time has passed.

Supposedly fixed an issue causing half the HUD and boss health bars to be invisible.

Tweaked player ledge grab jumping physics a bit, you now get a speed boost allowing you to jump further.


GIF:



This GIF demonstrates the new ledge grab jumping changes.


I've been slowly easing into working on the game again.
But I also have to admit I've got a bit addicted to a certain game, so that will certainly take away some dev time.
(this is one reason why I said I couldn't concentrate before)

Anyway, that's all I got this time.
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