Posted July 31, 2025 by Daniel Ilett
In Version 1.4, I've added a new hull outline shader that mimics the kind of outline effect you'd see in late PS1 and early PS2 games. Plus, with the Retro Lit shader, you can snap shadow data to each texel on the surface of the object, which will make shadows appear pixelated along the same pixel grid as the texture on the object.
The code for the texelated lighting is adapted from this thread on the Unity forums. I want to credit user GreatestBear especially - they outlined their approach in great detail in this post, and I'm not sure I would have figured out how to do texel lighting without this help!
Here's the full changelist:
Thanks so much for using this asset pack!