Devlogs
v0.96 Notes
Hello DungeonSweepers!
A new patch coming on through! I was going to hold off on doing another patch until I had more substance, but there was a bug I really wanted to fix and so now the rest of this is coming along for the ride :) See notes below!
General
- Updated Class Selection screen's art a little bit.
- Added a basic shader animation for scene transitions between Main Menu and Gameplay, and between Retries.
Dungeons
- Level 2: Djinn 0->1
- Level 3: Djinn 0->1
- Level 4: Djinn 0->1
Enemies/Tiles
- Added Djinn, Flying Elemental
- He will not automatically attack you when discovered.
- Once he is conquered, he will "flee" to another spot, growing stronger.
- 1 HP, 1XP -> 3 HP, 3XP -> 6 HP, 6XP -> 10 HP, 10 XP
- When he is finally defeated, he will drop his Lamp!
- Added Djinn's Lamp
- Grants a Gold Coin if conquered with 0 neighboring enemies.
- Grants a Silver Coin if conquered with 1-3 neighboring enemies.
- Grants a Copper Coin if conquered with 4-8 neighboring enemies.
Items
- Djinn's Lamp: Adds a Djinn to the dungeon.
- Wishing Well now reads: "Magic Fountains give a Silver Coin or Gold Coin."
Bugfixes
- Fixed an issue causing the player to take damage from Rain of Fire's conquered enemies.