Posted July 30, 2025 by BareByte
Did you ever wonder what it feels like to draw 480 frames… just to throw them out?
That’s how many frames I drew for the original BareByte animations (v1).
And now I’ve drawn 584 more, not to finish, but to restart.
Why?
Because something didn’t feel right. The anatomy was off. The stances were too stylized. The transitions didn’t blend cleanly.
And if it’s not good enough for the survival game I’m building…
I won’t sell it to you.
I’ve completely redrawn the base character with:
Better proportions
Smoother readability at small scale
Cleaner shading & skin tone
Simpler joints and posing for easier expansion
(old version)
The Idle animation was redesigned from a combat-ready stance to a relaxed baseline perfect for transitioning in and out of movement or interaction. I want these animations to feel playable not just loopable.
(new version)
I’ve also added brand new animations to reflect real in-game situations: sneaking, walking, jumping from idle, and jumping from walking.
Idle → 21 frames × 8 = 168 frames
Jump from Idle → 12 × 8 = 96 frames
Sneak Walk → 21 × 8 = 168 frames
Walk → 12 × 8 = 96 frames
Walk Jump → 7 × 8 = 56 frames (running pose lift-off)
That’s 584 frames, all modular, all synced, ready to build on.
I’m keeping the old animations in the pack as a bonus.
Why? Because even if they’re no longer the “main” versions…
We never forget where we came from.
Next up: transitions. I want blending between poses, and I want you to be able to use these animations in any style, buttery smooth or delightfully snappy.
“Built as I survive. Updated as I grow.”