Devlogs
v1.1.0
Posted July 30, 2025 by Shap
#v1.1.0
Features
- Clarified UI translations
- Updated ingredient nutrition values
- Temporary disabled nutrient goal
It needs to be reworked cause right now it is too harsh on the player and does not have a proper introduction
- Added more ingredients; default product ingredients now make sense
- Added barcodes to products
They bring no functional purpose, just vibes. It can be scanned with a phone if someone wants it for some reason.
- Improve tags dump to include translations
- Made
consume
action rebindable
- Block user interactions when the game is ended
You won’t be able to continue eating stuff when you’re dead.
Fixes
- BGM not working on non-web builds
Added another file collector, which does the gathering as a resource in the editor, that somehow tells Godot “hey, I need those files in the build, please include them”
- Forced ingredients not counting towards the goal, making the game impossible
- Game sometimes being impossible to beat due needed products being made by bad brands
- Ingredient naming errors
- Movement speed being tied to FPS
- Player losing more lives that they have making them immortal
Do not let the snail know about this one.
- Stickers not working
Some stickers were incorrectly defined. The stickers-to-tags generation was missing.
- Torsher incorrectly registered as The Hill
- Translation errors
- Tubus (coffee/tea model) having glitchy stickers
- Ui not scaling
Why isn’t this on by default?
- Ui not showing the type of food it wants you to eat
It is now easier to differentiate ingredients from products
Files
v1.1.0 - Windows 104 MB
v1.1.0 - Linux 79 MB
v1.1.0 - macOS 69 MB
v1.1.0 - Web 18 MB