Posted July 29, 2025 by Autumn Age
#StackEvader
YES YES YESSSS! 😤
 It took time, a few hurdles, and way too much coffee... but finally — the much-needed (though maybe not mind-blowingly wow) aesthetic update is here!
 
This update brings a dynamic day and night cycle to better match the background shifts, along with my first go at post-processing effects!
 Not gonna lie — managing non-continuous directional lighting through different times of day was way more annoying than I expected. Huge thanks to my friends and a bunch of helpful threads that got me through the madness. 🙏
 
A not-so-major major update is on the way!
 It’ll introduce a new system that'll pave the road for even more exciting stuff in future versions — so definitely stay tuned.
 
The game was too slow — so block placement now ramps up the speed faster.
The enemy spawn height marker was a bit tricky — I’ve had to manually set it for now (don’t worry, it’s only weird behind the scenes; player side should look 👌).
If I missed something — or you find anything that needs a fix — drop a note and let me know!
PS: My high score this time is 72 — the new speed definitely makes it take a bit more focus now 😅