Posted July 29, 2025 by Ex Ignorantia
#game dev #map development #game map #coding #unity #unity game #unity map #indie developer #indie dev
Crow’s Requiem is a narrative survival game set in a world where the pandemic won. You play as a government-licensed body collector, balancing morality, survival, and logistics—one corpse at a time.
The city is traversed via a node-based UI map. Each intersection is a decision point. Your truck—a rumbling, refrigerated beast—is your lifeline. The route is yours to choose… but the price is always fuel, time, and sometimes, blood.
To bring the project to life, we needed:
Inspiration came from Kentucky Route Zero, Static Dread, early GTA, and classic point & click maps—mechanical bones dressed in melancholic skin:
Each Point of Interest (POI) is controlled by a faction:
Movement is mostly free, but:
There’s no fast travel, but you can skip the travel animation—if you’re in a hurry to die faster.
Under the hood, it's a beast of parts:
Routing uses A* for shortest paths. Each POI has its own node that can trigger events or scenes.
The system uses Unity UI with stacked canvases:
Transitions between map and POI scenes use additive loading for seamless flow.
The hardest parts?
We kept testing until it felt just right: fluid, intuitive, slightly uncomfortable.
We’re not done mapping misery. Coming soon:
Thanks for reading, collector. May your fuel last longer than your regrets.
– The Ex Crows