Devlogs
A new Branch Opens! (0.7.1)
Hey everyone!
After the past two housekeeping update months, we once again finally got some brand new story content for the Beta!
This time, a whole new branch opened up, along with the introduction to the long-awaited Bar Escape Room featuring Maesol, Foris, and Canori.
Aside from that, this update also features a variety of fixes and improvements, which the Demo gets to benefit from as well! Some particular highlights:
- Fixed a critical bug that prevented save files from being loaded!
- Added support for 16:10 screen resolutions!
I pain-stakingly checked every part of the game to make sure everything scales correctly, but let me know if I missed something or broke something for 16:9 resolutions in the process!
Patch Notes
Either way, here's the full list of changes:
- A new branch opened up!
- 6k new words. (250,000+ in total)*
- 2 new CGs!*
- Added support for 16:10 screen resolutions!
- Re-enabled window resizing. Use at your own risk!
- Save files now keep track of their own version and release.
- Going forward, you will get a warning if you are about to load a save that's likely to be incompatible.
- Content Warnings can now also be shown retroactively.
- Added a heart icon to the Affection Tracker.
- Made the Flowchart Filter properly consider nodes without any dialogue.*
- Additional tweaks and improvements to the Flowchart Filter.*
- Boosted the power of the "dirty jokes" content filter.
- Removed character ending icons from Elevator Rush save files.
- Added a snappier inventory animation.
- Added separate counters for the completion rates of regular and chibi CGs.
- Added Flowchart-related achievements.
- Added special effects to a certain background.
- Fixed a wrong node unlocking in the Flowchart in the Demo.
- Fixed the smooth borders on the minimap for the second floor.
- The history screen can now display different fonts and text alignments.
- Minor UI improvements.
- Updated an old graphic with the new map.
- Fixed a possible crash in the electronics escape room.*
- Fixed a bug in the Demo that made the game crash when loading saves or reaching bad endings.
* Beta only
What's Next?
So far, everything's been going exactly as planned, so August will bring the brand new Bar Escape Room to the Beta! I hope you're looking forward to it!
With that, I'm going right back to work. Thank you so much for your support!
Files
artificial-selection-win.zip 290 MB
Version 0.7.1
ArtificialSelection-DEMO-linux.tar.bz2 281 MB
Version 0.7.1
artificial-selection-osx.zip 297 MB
Version 0.7.1