Devlogs
Update Log (0.3.2)
The game prototype has been updated (0.3.2):
- Wildlife deals a bit less damage, to make exploration for new players easier (there will be configurable sanbox options for this in the future)
- Creature spawners have now a limit, so the map will not get overran by wolves over time in longer play sessions
- Treasure chest card added to reward map exploration. For now they always give the same reward item, but this is build in a way to make random reward options from chests a matter of game content configuration
- A stack of food can now be dragged on a campfire and will be roasted one be one
- Speed buttons: now you can play the game in double speed. This will probably not be available in the co-op version to prevent multiplayer sync issues. But for singleplayer runs it should work fine.
- Some misc bug and ui fixes
More updates coming soon! I'm currently tinkering on a first version of a burglary system to steal items from shops (probably in form of a minigame that triggers after a specific stack combination).
Cheers,
Matt