Posted July 27, 2025 by hapsangkar
I started incorporated Tiled (https://www.mapeditor.org/) as my level editor using Tiled to Godot importer (https://github.com/Kiamo2/YATI), and manage to find efficient workflow using those software.
Quite a lot of system-wise update for this devlog:
1. Input System for controller and keyboard & mouse (https://github.com/godotneers/G.U.I.D.E), so that player can use either of those to play and the game can detect which input is used, even mid-game. Player can also re-map the control through setting menu.
2. Biome Manager can change background music and display banner when player enter new biome.\
Changelog:
- Overall Gameplay Bugfix
- Biome Manager
- Change music backgroud when fighting enemy
- New biome(astina highland & paddy field)
- New enemy (Snake)
- New player visual
- Level Transition
- Game Over screen
- Special arrow selector used when player enter aim state (only visual difference right now, functionally its the same arrow)
- Add prasasti
- New QuestGiver NPC (Scholar)
Planned:
- Boss Fight (Lelakut)
- New Main Menu screen
- New gendhewa puzzle mechanic
- Merchant & Shop Menu