Posted July 26, 2025 by bertholet
Some small bugfixes
CDDA track number wierdness (fixed by Ross from Orc Face Games)
Error when freeing a texture with no palette (fixed by Ross from Orc Face Games)
Fixed some Z ordering problem with texts and shapes
Fixed some new collision problems because of compilers wierdness (thanks Falco)
Reworked alot of the camera stuff, still not perfect(…clamping) but usable.
Added a sprite:isPlaying() function to detect if there is an animation currently running.