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Spitting Poison & Revamped difficulty scaling

unClassic Snake
A browser game made in HTML5

Players can now spit poison projectiles to damage enemies like the Eagle. These projectiles deal scalable damage, interrupt enemy behavior, and require careful timing due to a short cooldown. This new mechanic adds a powerful offensive option to the gameplay.

New Eagle Logic

The Eagle’s behavior has been revamped to make it more dynamic and challenging:

  • State-Based AI: The Eagle now transitions between states like Idle, Hunting, Hit, Dying, and Dead, each with unique behaviors.
  • Scaling Aggression: Its aggression angle, speed, and damage scale with difficulty and the number of times it has been defeated, keeping it a formidable opponent.
  • Death and Respawn: The Eagle now has a dramatic death animation, including shrinking, spinning, and particle effects. After dying, it respawns outside the playable area, giving players a brief moment to prepare.

These changes make the Eagle a more engaging and unpredictable enemy. Combined with the spitting poison mechanic, the game now offers deeper strategy and more intense encounters. Let me know what you think!

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