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Devlogs

beta 6

That Fucking Planet
A downloadable game for Windows and Linux

BETA 6

- Crafting system added

- New mats: fibronite, nitrofibronite, rhizelis, xenoil, boostenol

- New recipes: nitrofibronite, boostenol, xenoil, mines

- New biome created: 'Asinil Valley'

- Replaced texture for trees for 'Deslongo Desert'

- New ground texture for 'Deslongo Desert'

- 'Green Desert' renamed to 'Cabazium Forest'

- Alien monoliths now have random spawn positions.

- Several tilemap improvements and fixes.

- Object loading has been improved for smoother rendering.

- Improved chunk object loading system.

- Added message when saving game successfully.

- Added a vehicle panel button to the hud.

- Added ore-color reference to vehicle panel.

- New endgame scene design

- Support for more languages implemented: portuguese, french, turquish, italian, german, russian, chinese, japanese, korean, basque, catalan.

- Keybinds remapping implemented.

- Fixed: health bar not updating current health when repairing

- Fixed: correct mob spawns in oilean

- Fixed: game crash when player dies by 'Rhispa'

- Fixed: settings menu does not close correctly sometimes

ADVANCED COMBAT

- New vehicle skill: mines (500 damage)

- New vehicle skill: turbo (consumes boostenol)

- New plant/enemy 'Potivek' (radiation damage)

- Max spawn mob population set to 50.

- The 'Flidus' now returns player shots.

Files

  • ThatFuckingPlanet_mac.zip 106 MB
    11 days ago
  • ThatFuckingPlanet_linux.rar 90 MB
    11 days ago
  • ThatFuckingPlanet_windows.rar 89 MB
    11 days ago
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