Devlogs
Weekly development report 2025/07/26
Steam SkyA downloadable game for Windows and Linux
Posted July 26, 2025 by thindil
#weekly report
Another quiet week in the stable version of the game is behind us. I'll have to start writing dad jokes again so I can finally spot something that has been waiting for my discovery for a long time. ;) For now, however, all attention is devoted to the development version of the game.
And the development version is constantly evolving at its own pace. Most of this week's work is a continuation of things started in the previous weeks. But one task was completed. :) Most of the time, as recently, was devoted to the new UI of the game.
- And that's why information about progress on the new UI is first on the list. :) Work is still ongoing on the shipyard screen in bases. Slowly something begins to emerge from this, but there is still a lot of work ahead of me. Work mainly related to displaying information about ship modules.
- As usual, in the meantime, I am slowly working on the library used to create the new UI. As in the previous week, mainly reorganization work.
- Work on the limit of items in the bases has been completed. For now, it looks like everything is working as it should. Large bases can have a maximum of 128 different things, medium 64, and small 32. Like any programmer, I like round, intuitive numbers. :) This change will be especially visible in small databases when selling things in them.
- Work has begun on a new thing in game mechanics: the quality of things. For now, the work is at the stage of code design and preparation, so it will probably take some time. Generally, the quality of items will affect their chance of damage as well as their impact on the activity performed with them. For example, craft tools will give a better bonus depending on their quality. At least that's what the plans are for now. ;)
- And the old code got, as usual, a few small improvements. At least for now I'm around 70% of the completed work. First stage of cleaning. :D